[Mesa-dev] [PATCH v2 2/2] anv/pipeline: don't pass constant view index in multiview
Caio Marcelo de Oliveira Filho
caio.oliveira at intel.com
Wed Mar 14 23:12:45 UTC 2018
If view mask has only one bit set, view index is effectively a
constant, so doesn't need to be passed to the next stages, just always
set it.
Part of this was in the original patch that added
anv_nir_lower_multiview.c but disabled.
v2: Fixed comment style.
---
src/intel/vulkan/anv_nir_lower_multiview.c | 18 ++++++++++++------
1 file changed, 12 insertions(+), 6 deletions(-)
diff --git a/src/intel/vulkan/anv_nir_lower_multiview.c b/src/intel/vulkan/anv_nir_lower_multiview.c
index d2aefdee62..a81210adbc 100644
--- a/src/intel/vulkan/anv_nir_lower_multiview.c
+++ b/src/intel/vulkan/anv_nir_lower_multiview.c
@@ -72,7 +72,8 @@ build_view_index(struct lower_multiview_state *state)
b->cursor = nir_before_block(nir_start_block(b->impl));
assert(state->view_mask != 0);
- if (0 && _mesa_bitcount(state->view_mask) == 1) {
+ if (_mesa_bitcount(state->view_mask) == 1) {
+ /* Set the view index directly. */
state->view_index = nir_imm_int(b, ffs(state->view_mask) - 1);
} else if (state->builder.shader->info.stage == MESA_SHADER_VERTEX) {
/* We only support 16 viewports */
@@ -210,11 +211,16 @@ anv_nir_lower_multiview(nir_shader *shader, uint32_t view_mask)
assert(view_index->parent_instr->block == nir_start_block(entrypoint));
b->cursor = nir_after_instr(view_index->parent_instr);
- nir_variable *view_index_out =
- nir_variable_create(shader, nir_var_shader_out,
- glsl_int_type(), "view index");
- view_index_out->data.location = VARYING_SLOT_VIEW_INDEX;
- nir_store_var(b, view_index_out, view_index, 0x1);
+ /* Unless there is only one possible view index (that would be set
+ * directly), pass it to the next stage.
+ */
+ if (_mesa_bitcount(state.view_mask) != 1) {
+ nir_variable *view_index_out =
+ nir_variable_create(shader, nir_var_shader_out,
+ glsl_int_type(), "view index");
+ view_index_out->data.location = VARYING_SLOT_VIEW_INDEX;
+ nir_store_var(b, view_index_out, view_index, 0x1);
+ }
nir_variable *layer_id_out =
nir_variable_create(shader, nir_var_shader_out,
--
2.16.2
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