[Mesa-dev] [PATCH v6 03/34] nvir: print the shader type when dumping headers

Karol Herbst kherbst at redhat.com
Mon Mar 19 15:43:56 UTC 2018


this makes debugging the shader header a little easier

Acked-by: Pierre Moreau <pierre.morrow at free.fr>
Signed-off-by: Karol Herbst <kherbst at redhat.com>
---
 src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index 9520d984bb3..3a11534df83 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -551,6 +551,7 @@ nvc0_program_dump(struct nvc0_program *prog)
    unsigned pos;
 
    if (prog->type != PIPE_SHADER_COMPUTE) {
+      debug_printf("dumping HDR for type %i\n", prog->type);
       for (pos = 0; pos < ARRAY_SIZE(prog->hdr); ++pos)
          debug_printf("HDR[%02"PRIxPTR"] = 0x%08x\n",
                       pos * sizeof(prog->hdr[0]), prog->hdr[pos]);
-- 
2.14.3



More information about the mesa-dev mailing list