[Mesa-dev] [PATCH 3/9] mesa: Update vao internal state when setting the _DrawVAO.
Brian Paul
brianp at vmware.com
Tue Mar 20 15:16:37 UTC 2018
On 03/15/2018 11:48 PM, Mathias.Froehlich at gmx.net wrote:
> From: Mathias Fröhlich <mathias.froehlich at web.de>
>
> We do care if the vao set as Array._DrawVAO is ready to draw
> not so much that the current Array.VAO in terms of the OpenGL
> api is fully up to date for drawing.
Can you rephrase that?
> Also no driver looks at any VAO's NewArrays value from within
> the Driver.UpdateState callback. So it should be safe to move
> this update into the _mesa_set_draw_vao method.
>
> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
> ---
> src/mesa/main/arrayobj.c | 6 ++++++
> src/mesa/main/state.c | 12 +++++++-----
> src/mesa/vbo/vbo_exec_draw.c | 3 ---
> 3 files changed, 13 insertions(+), 8 deletions(-)
>
> diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
> index 7cb9833719..0d2f7a918a 100644
> --- a/src/mesa/main/arrayobj.c
> +++ b/src/mesa/main/arrayobj.c
> @@ -461,6 +461,12 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
> {
> /* Make sure we do not run into problems with shared objects */
> assert(!vao->SharedAndImmutable || vao->NewArrays == 0);
> +
> + /*
> + * Stay tuned, the next series scans for duplicate bindings in this
> + * function. So that drivers can easily know the minimum unique set
> + * of bindings.
> + */
> }
>
>
> diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
> index 6dd7a7ec07..e523bccd0c 100644
> --- a/src/mesa/main/state.c
> +++ b/src/mesa/main/state.c
> @@ -360,9 +360,6 @@ _mesa_update_state_locked( struct gl_context *ctx )
> update_program(ctx);
> }
>
> - if (new_state & _NEW_ARRAY)
> - _mesa_update_vao_derived_arrays(ctx, ctx->Array.VAO);
> -
> out:
> new_prog_state |= update_program_constants(ctx);
>
> @@ -377,7 +374,6 @@ _mesa_update_state_locked( struct gl_context *ctx )
> */
> ctx->Driver.UpdateState(ctx);
> ctx->NewState = 0;
> - ctx->Array.VAO->NewArrays = 0x0;
> }
>
>
> @@ -496,8 +492,14 @@ _mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
> struct gl_vertex_array_object **ptr = &ctx->Array._DrawVAO;
> if (*ptr != vao) {
> _mesa_reference_vao_(ctx, ptr, vao);
> +
> ctx->NewDriverState |= ctx->DriverFlags.NewArray;
> - } else if (vao->NewArrays) {
> + }
> +
> + if (vao->NewArrays) {
> + _mesa_update_vao_derived_arrays(ctx, vao);
> + vao->NewArrays = 0;
> +
> ctx->NewDriverState |= ctx->DriverFlags.NewArray;
> }
>
> diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
> index 1ed9d5eac0..3490dbe44d 100644
> --- a/src/mesa/vbo/vbo_exec_draw.c
> +++ b/src/mesa/vbo/vbo_exec_draw.c
> @@ -231,9 +231,6 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
> assert(!_mesa_is_bufferobj(exec->vtx.bufferobj) ||
> (vao_enabled & ~vao->VertexAttribBufferMask) == 0);
>
> - _mesa_update_vao_derived_arrays(ctx, vao);
> - vao->NewArrays = 0;
> -
> _mesa_set_draw_vao(ctx, vao, _vbo_get_vao_filter(mode));
> /* The exec VAO is not immutable, so we need to set manually */
> ctx->NewDriverState |= ctx->DriverFlags.NewArray;
>
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