[Mesa-dev] [PATCH 4/6] i965/vec4: Allow cmod propagation when src0 is a uniform or shader input

Ian Romanick idr at freedesktop.org
Thu Mar 22 00:58:23 UTC 2018


From: Ian Romanick <ian.d.romanick at intel.com>

No shader-db changes.  This source must have been written by a previous
instruction, so it cannot be a uniform or a shader input.  However, this
change allows the next commit to help more shaders.

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
 src/intel/compiler/brw_vec4_cmod_propagation.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/intel/compiler/brw_vec4_cmod_propagation.cpp b/src/intel/compiler/brw_vec4_cmod_propagation.cpp
index 0d72d82..7f1001b 100644
--- a/src/intel/compiler/brw_vec4_cmod_propagation.cpp
+++ b/src/intel/compiler/brw_vec4_cmod_propagation.cpp
@@ -49,7 +49,8 @@ opt_cmod_propagation_local(bblock_t *block)
            inst->opcode != BRW_OPCODE_MOV) ||
           inst->predicate != BRW_PREDICATE_NONE ||
           !inst->dst.is_null() ||
-          inst->src[0].file != VGRF ||
+          (inst->src[0].file != VGRF && inst->src[0].file != ATTR &&
+           inst->src[0].file != UNIFORM) ||
           inst->src[0].abs)
          continue;
 
-- 
2.9.5



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