[Mesa-dev] [PATCH 4/6] i965/vec4: Allow cmod propagation when src0 is a uniform or shader input
Ian Romanick
idr at freedesktop.org
Thu Mar 22 00:58:23 UTC 2018
From: Ian Romanick <ian.d.romanick at intel.com>
No shader-db changes. This source must have been written by a previous
instruction, so it cannot be a uniform or a shader input. However, this
change allows the next commit to help more shaders.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/intel/compiler/brw_vec4_cmod_propagation.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/intel/compiler/brw_vec4_cmod_propagation.cpp b/src/intel/compiler/brw_vec4_cmod_propagation.cpp
index 0d72d82..7f1001b 100644
--- a/src/intel/compiler/brw_vec4_cmod_propagation.cpp
+++ b/src/intel/compiler/brw_vec4_cmod_propagation.cpp
@@ -49,7 +49,8 @@ opt_cmod_propagation_local(bblock_t *block)
inst->opcode != BRW_OPCODE_MOV) ||
inst->predicate != BRW_PREDICATE_NONE ||
!inst->dst.is_null() ||
- inst->src[0].file != VGRF ||
+ (inst->src[0].file != VGRF && inst->src[0].file != ATTR &&
+ inst->src[0].file != UNIFORM) ||
inst->src[0].abs)
continue;
--
2.9.5
More information about the mesa-dev
mailing list