[Mesa-dev] [PATCH 2/2] st/glsl_to_nir: correctly handle arrays packed across multiple vars
Timothy Arceri
tarceri at itsqueeze.com
Fri Mar 23 01:49:52 UTC 2018
Fixes piglit test:
tests/spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-interleave-range.shader_test
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 24 +++++++++++++++++++++++-
1 file changed, 23 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index e0467f205d3..4ded4ec60f5 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -133,6 +133,7 @@ st_nir_assign_var_locations(struct exec_list *var_list, unsigned *size,
const int base = stage == MESA_SHADER_FRAGMENT ?
(int) FRAG_RESULT_DATA0 : (int) VARYING_SLOT_VAR0;
+ int UNUSED last_loc = 0;
nir_foreach_variable(var, var_list) {
const struct glsl_type *type = var->type;
@@ -164,8 +165,29 @@ st_nir_assign_var_locations(struct exec_list *var_list, unsigned *size,
* we may have already have processed this location.
*/
if (processed) {
- var->data.driver_location = assigned_locations[var->data.location];
+ unsigned driver_location = assigned_locations[var->data.location];
+ var->data.driver_location = driver_location;
*size += type_size(type);
+
+ /* An array may be packed such that is crosses multiple other arrays
+ * or variables, we need to make sure we have allocated the elements
+ * consecutively if the previously proccessed var was shorter than
+ * the current array we are processing.
+ *
+ * NOTE: The code below assumes the var list is ordered in ascending
+ * location order.
+ */
+ assert(last_loc <= var->data.location);
+ last_loc = var->data.location;
+ unsigned last_slot_location = driver_location + var_size;
+ if (last_slot_location > location) {
+ unsigned num_unallocated_slots = last_slot_location - location;
+ unsigned first_unallocated_slot = var_size - num_unallocated_slots;
+ for (unsigned i = first_unallocated_slot; i < num_unallocated_slots; i++) {
+ assigned_locations[var->data.location + i] = location;
+ location++;
+ }
+ }
continue;
}
--
2.14.3
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