[Mesa-dev] [PATCH 15/61] prog/nir: Simplify some load/store operations
Jason Ekstrand
jason at jlekstrand.net
Fri Mar 23 21:42:21 UTC 2018
---
src/compiler/nir/nir_builder.h | 6 ++++++
src/mesa/program/prog_to_nir.c | 29 ++++++-----------------------
2 files changed, 12 insertions(+), 23 deletions(-)
diff --git a/src/compiler/nir/nir_builder.h b/src/compiler/nir/nir_builder.h
index f475d13..634a55d 100644
--- a/src/compiler/nir/nir_builder.h
+++ b/src/compiler/nir/nir_builder.h
@@ -525,6 +525,12 @@ nir_ssa_for_alu_src(nir_builder *build, nir_alu_instr *instr, unsigned srcn)
return nir_imov_alu(build, *src, num_components);
}
+static inline nir_ssa_def *
+nir_load_reg(nir_builder *build, nir_register *reg)
+{
+ return nir_ssa_for_src(build, nir_src_for_reg(reg), reg->num_components);
+}
+
static inline nir_deref_instr *
nir_build_deref_var(nir_builder *build, nir_variable *var)
{
diff --git a/src/mesa/program/prog_to_nir.c b/src/mesa/program/prog_to_nir.c
index b49616c..8ad1dc0 100644
--- a/src/mesa/program/prog_to_nir.c
+++ b/src/mesa/program/prog_to_nir.c
@@ -136,15 +136,8 @@ ptn_get_src(struct ptn_compile *c, const struct prog_src_register *prog_src)
assert(prog_src->Index >= 0 && prog_src->Index < VARYING_SLOT_MAX);
- nir_intrinsic_instr *load =
- nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_var);
- load->num_components = 4;
- load->variables[0] = nir_deref_var_create(load, c->input_vars[prog_src->Index]);
-
- nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
- nir_builder_instr_insert(b, &load->instr);
-
- src.src = nir_src_for_ssa(&load->dest.ssa);
+ nir_variable *var = c->input_vars[prog_src->Index];
+ src.src = nir_src_for_ssa(nir_load_var(b, var));
break;
}
case PROGRAM_STATE_VAR:
@@ -861,27 +854,17 @@ ptn_add_output_stores(struct ptn_compile *c)
nir_builder *b = &c->build;
nir_foreach_variable(var, &b->shader->outputs) {
- nir_intrinsic_instr *store =
- nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var);
- store->num_components = glsl_get_vector_elements(var->type);
- nir_intrinsic_set_write_mask(store, (1 << store->num_components) - 1);
- store->variables[0] =
- nir_deref_var_create(store, c->output_vars[var->data.location]);
-
+ nir_ssa_def *src = nir_load_reg(b, c->output_regs[var->data.location]);
if (c->prog->Target == GL_FRAGMENT_PROGRAM_ARB &&
var->data.location == FRAG_RESULT_DEPTH) {
/* result.depth has this strange convention of being the .z component of
* a vec4 with undefined .xyw components. We resolve it to a scalar, to
* match GLSL's gl_FragDepth and the expectations of most backends.
*/
- nir_alu_src alu_src = { NIR_SRC_INIT };
- alu_src.src = nir_src_for_reg(c->output_regs[FRAG_RESULT_DEPTH]);
- alu_src.swizzle[0] = SWIZZLE_Z;
- store->src[0] = nir_src_for_ssa(nir_fmov_alu(b, alu_src, 1));
- } else {
- store->src[0].reg.reg = c->output_regs[var->data.location];
+ src = nir_channel(b, src, 2);
}
- nir_builder_instr_insert(b, &store->instr);
+ unsigned num_components = glsl_get_vector_elements(var->type);
+ nir_store_var(b, var, src, (1 << num_components) - 1);
}
}
--
2.5.0.400.gff86faf
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