[Mesa-dev] Question about min_index/max_index calculation
Marek Olšák
maraeo at gmail.com
Sat Mar 24 21:27:26 UTC 2018
On Sat, Mar 24, 2018 at 1:36 PM, Connor Abbott <cwabbott0 at gmail.com> wrote:
> If Gallium was being lazy and not
> specifying the bounds for internal shaders, that needs to be fixed for
> the HW to work properly.
>
I don't understand the sentence. Shaders don't interact with vertex
indices. I also don't like the word "lazy". The proper expression is
"saving time".
Marek
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