[Mesa-dev] [PATCH 3/8] vbo: Remove vbo_indirect_draw_func.

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Sun Mar 25 18:41:57 UTC 2018


From: Mathias Fröhlich <mathias.froehlich at web.de>

Remove the vbo_indirect_draw_func vbo callback and make the default
implementation use the drivers main draw callback function directly.
This will be needed with the next changes when drivers without own main
drivers DrawIndirect implementation get moved to the main drivers
Draw method.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
 src/mesa/vbo/vbo.h         | 32 ----------------
 src/mesa/vbo/vbo_context.c | 94 +++++++++++++++-------------------------------
 src/mesa/vbo/vbo_private.h |  6 ---
 3 files changed, 30 insertions(+), 102 deletions(-)

diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index ef2bf9221a..db136f9445 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -169,34 +169,6 @@ typedef void (*vbo_draw_func)(struct gl_context *ctx,
                               struct gl_buffer_object *indirect);
 
 
-/**
- * Draw a primitive, getting the vertex count, instance count, start
- * vertex, etc. from a buffer object.
- * \param mode  GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
- * \param indirect_data  buffer to get "DrawArrays/ElementsIndirectCommand" data
- * \param indirect_offset  offset of first primitive in indrect_data buffer
- * \param draw_count  number of primitives to draw
- * \param stride  stride, in bytes, between "DrawArrays/ElementsIndirectCommand"
- *                objects
- * \param indirect_draw_count_buffer  if non-NULL specifies a buffer to get the
- *                                    real draw_count value.  Used for
- *                                    GL_ARB_indirect_parameters.
- * \param indirect_draw_count_offset  offset to the draw_count value in
- *                                    indirect_draw_count_buffer
- * \param ib  index buffer for indexed drawing, NULL otherwise.
- */
-typedef void (*vbo_indirect_draw_func)(
-   struct gl_context *ctx,
-   GLuint mode,
-   struct gl_buffer_object *indirect_data,
-   GLsizeiptr indirect_offset,
-   unsigned draw_count,
-   unsigned stride,
-   struct gl_buffer_object *indirect_draw_count_buffer,
-   GLsizeiptr indirect_draw_count_offset,
-   const struct _mesa_index_buffer *ib);
-
-
 
 
 /* Utility function to cope with various constraints on tnl modules or
@@ -261,10 +233,6 @@ vbo_always_unmap_buffers(struct gl_context *ctx);
 void
 vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
 
-void
-vbo_set_indirect_draw_func(struct gl_context *ctx,
-                           vbo_indirect_draw_func func);
-
 void
 vbo_sw_primitive_restart(struct gl_context *ctx,
                          const struct _mesa_prim *prim,
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c
index 025d6d8de8..54cbab0c14 100644
--- a/src/mesa/vbo/vbo_context.c
+++ b/src/mesa/vbo/vbo_context.c
@@ -141,55 +141,6 @@ init_mat_currval(struct gl_context *ctx)
 }
 
 
-/**
- * Fallback for when a driver does not call vbo_set_indirect_draw_func().
- */
-static void
-vbo_draw_indirect_prims(struct gl_context *ctx,
-                        GLuint mode,
-                        struct gl_buffer_object *indirect_buffer,
-                        GLsizeiptr indirect_offset,
-                        unsigned draw_count,
-                        unsigned stride,
-                        struct gl_buffer_object *indirect_draw_count_buffer,
-                        GLsizeiptr indirect_draw_count_offset,
-                        const struct _mesa_index_buffer *ib)
-{
-   struct vbo_context *vbo = vbo_context(ctx);
-   struct _mesa_prim *prim;
-   GLsizei i;
-
-   prim = calloc(draw_count, sizeof(*prim));
-   if (prim == NULL) {
-      _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
-                  (draw_count > 1) ? "Multi" : "",
-                  ib ? "Elements" : "Arrays",
-                  indirect_buffer ? "CountARB" : "");
-      return;
-   }
-
-   prim[0].begin = 1;
-   prim[draw_count - 1].end = 1;
-   for (i = 0; i < draw_count; ++i, indirect_offset += stride) {
-      prim[i].mode = mode;
-      prim[i].indexed = !!ib;
-      prim[i].indirect_offset = indirect_offset;
-      prim[i].is_indirect = 1;
-      prim[i].draw_id = i;
-   }
-
-   /* This should always be true at this time */
-   assert(indirect_buffer == ctx->DrawIndirectBuffer);
-
-   vbo->draw_prims(ctx, prim, draw_count,
-                   ib, false, 0, ~0,
-                   NULL, 0,
-                   indirect_buffer);
-
-   free(prim);
-}
-
-
 void
 _vbo_install_exec_vtxfmt(struct gl_context *ctx)
 {
@@ -236,7 +187,6 @@ _vbo_CreateContext(struct gl_context *ctx)
    init_generic_currval(ctx);
    init_mat_currval(ctx);
    _vbo_init_inputs(&vbo->draw_arrays);
-   vbo_set_indirect_draw_func(ctx, vbo_draw_indirect_prims);
 
    /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
    STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
@@ -292,15 +242,6 @@ vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func)
 }
 
 
-void
-vbo_set_indirect_draw_func(struct gl_context *ctx,
-                           vbo_indirect_draw_func func)
-{
-   struct vbo_context *vbo = vbo_context(ctx);
-   vbo->draw_indirect_prims = func;
-}
-
-
 /**
  * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
  * These will point to the arrays to actually use for drawing.  Some will
@@ -348,9 +289,34 @@ _vbo_draw_indirect(struct gl_context *ctx, GLuint mode,
                         GLsizeiptr indirect_draw_count_offset,
                         const struct _mesa_index_buffer *ib)
 {
-   struct vbo_context *vbo = vbo_context(ctx);
-   vbo_bind_arrays(ctx);
-   vbo->draw_indirect_prims(ctx, mode, indirect_data, indirect_offset,
-                            draw_count, stride, indirect_draw_count_buffer,
-                            indirect_draw_count_offset, ib);
+   struct _mesa_prim *prim;
+
+   prim = calloc(draw_count, sizeof(*prim));
+   if (prim == NULL) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
+                  (draw_count > 1) ? "Multi" : "",
+                  ib ? "Elements" : "Arrays",
+                  indirect_data ? "CountARB" : "");
+      return;
+   }
+
+   prim[0].begin = 1;
+   prim[draw_count - 1].end = 1;
+   for (unsigned i = 0; i < draw_count; ++i, indirect_offset += stride) {
+      prim[i].mode = mode;
+      prim[i].indexed = !!ib;
+      prim[i].indirect_offset = indirect_offset;
+      prim[i].is_indirect = 1;
+      prim[i].draw_id = i;
+   }
+
+   /* This should always be true at this time */
+   assert(indirect_data == ctx->DrawIndirectBuffer);
+
+   ctx->Driver.Draw(ctx, prim, draw_count,
+                   ib, false, 0, ~0,
+                   NULL, 0,
+                   indirect_data);
+
+   free(prim);
 }
diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h
index 112a4605c7..90d8ed4570 100644
--- a/src/mesa/vbo/vbo_private.h
+++ b/src/mesa/vbo/vbo_private.h
@@ -58,12 +58,6 @@ struct vbo_context {
     * is responsible for initiating any fallback actions required:
     */
    vbo_draw_func draw_prims;
-
-   /* Optional callback for indirect draws. This allows multidraws to not be
-    * broken up, as well as for the actual count to be passed in as a separate
-    * indirect parameter.
-    */
-   vbo_indirect_draw_func draw_indirect_prims;
 };
 
 
-- 
2.14.3



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