[Mesa-dev] [PATCH] glsl: fix infinite loop caused by bug in loop unrolling pass

Timothy Arceri tarceri at itsqueeze.com
Sun Mar 25 23:31:26 UTC 2018


Just checking for 2 jumps is not enough to be sure we can do a
complex loop unroll. We need to make sure we also have also found
2 loop terminators.

Without this we were attempting to unroll a loop where the second
jump was nesed inside multiple ifs which loop analysis is unable
to detect as a terminator. We ended up splicing out the first
terminator but failed to actually unroll the loop, this resulted
in the creation of a possible infinite loop.

Fixes: 646621c66da9 "glsl: make loop unrolling more like the nir unrolling path"

https://bugs.freedesktop.org/show_bug.cgi?id=105670
---
 src/compiler/glsl/loop_unroll.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/compiler/glsl/loop_unroll.cpp b/src/compiler/glsl/loop_unroll.cpp
index 6e06a30fb91..f6efe6475a0 100644
--- a/src/compiler/glsl/loop_unroll.cpp
+++ b/src/compiler/glsl/loop_unroll.cpp
@@ -519,7 +519,7 @@ loop_unroll_visitor::visit_leave(ir_loop *ir)
     * isn't any additional unknown terminators, or any other jumps nested
     * inside futher ifs.
     */
-   if (ls->num_loop_jumps != 2)
+   if (ls->num_loop_jumps != 2 || ls->terminators.length() != 2)
       return visit_continue;
 
    ir_instruction *first_ir =
-- 
2.14.3



More information about the mesa-dev mailing list