[Mesa-dev] glsl: soft fp64 precursor patches

Dave Airlie airlied at gmail.com
Mon Mar 26 20:59:28 UTC 2018


I split all the stuff that might interfere into this nice set of patches?

They've gone through intel-ci fine.

Anyone? if not I suppose I can review Elie's stuff and he can review mine :-)

Dave.

On 12 March 2018 at 15:14, Dave Airlie <airlied at gmail.com> wrote:
> I've been fixing up Elie's work and although the produced shaders are large,
> and really show up the copy prop and sb liveness passes as horrible inefficent
> when you have lots of if statements, I think we should start angling towards
> upstreaming it.
>
> It now passes 99% of the piglit tests on r600 with nosb, so I think the glsl
> code is pretty much working.
>
> These 6 patches are the patches to the current 64-bit lowering code to
> give it the ability to handle doubles. None of these should break anything
> currently.
>
> Dave.
>
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