[Mesa-dev] [PATCH] glsl: remove GCC construct from VECN macro
Ian Romanick
idr at freedesktop.org
Mon Mar 26 22:16:32 UTC 2018
On 03/26/2018 02:01 PM, Rob Clark wrote:
> correct me if I'm wrong, but I don't see how you could do the ## stuff
> to construct the built-in type name with templates. So I think the
> options are tons of copy/pasta code (ie. what we had before) or
> macros.
That is true... I don't know why my eyes just glazed over that. I think
there actually is a way when the table is outside the function, but that
wanders pretty far out of the original intent... maybe best to ignore
my grumpiness today.
> I agree that could just construct the whole method with the macro.. I
> like that better than changing VECN() macro to contain the return
> (which I was explicitly trying to avoid in the original version, since
> macros that contain return statements are evil)
>
> BR,
> -R
>
> On Mon, Mar 26, 2018 at 4:33 PM, Ian Romanick <idr at freedesktop.org> wrote:
>> As much as I'm not a fan of C++ templates, I don't see how this
>> preprocessor macro reinvention of that mechanism is an improvement.
>>
>> On 03/26/2018 09:45 AM, Emil Velikov wrote:
>>> From: Emil Velikov <emil.velikov at collabora.com>
>>>
>>> Update the macro to have the explic return. Using the current GCC
>>> specific macro breaks other compilers such as the Intel one or MSVC.
>>>
>>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105740
>>> Fixes: f407edf3407396379e16b0be74b8d3b85d2ad7f0
>>> Cc: Rob Clark <robdclark at gmail.com>
>>> Cc: Timothy Arceri <tarceri at itsqueeze.com>
>>> Cc: Roland Scheidegger <sroland at vmware.com>
>>> Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
>>> ---
>>> src/compiler/glsl_types.cpp | 30 +++++++++++++++---------------
>>> 1 file changed, 15 insertions(+), 15 deletions(-)
>>>
>>> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
>>> index b8caddb406..ab356cb5a0 100644
>>> --- a/src/compiler/glsl_types.cpp
>>> +++ b/src/compiler/glsl_types.cpp
>>> @@ -509,88 +509,88 @@ glsl_type::vec(unsigned components, const glsl_type *const ts[])
>>> return ts[n - 1];
>>> }
>>>
>>> -#define VECN(components, sname, vname) ({ \
>>> +#define VECN(components, sname, vname) { \
>>> static const glsl_type *const ts[] = { \
>>> sname ## _type, vname ## 2_type, \
>>> vname ## 3_type, vname ## 4_type, \
>>> vname ## 8_type, vname ## 16_type, \
>>> }; \
>>> - glsl_type::vec(components, ts); \
>>> - })
>>> + return glsl_type::vec(components, ts); \
>>> + }
>>>
>>> const glsl_type *
>>> glsl_type::vec(unsigned components)
>>> {
>>> - return VECN(components, float, vec);
>>> + VECN(components, float, vec);
>>> }
>>>
>>> const glsl_type *
>>> glsl_type::f16vec(unsigned components)
>>> {
>>> - return VECN(components, float16_t, f16vec);
>>> + VECN(components, float16_t, f16vec);
>>> }
>>>
>>> const glsl_type *
>>> glsl_type::dvec(unsigned components)
>>> {
>>> - return VECN(components, double, dvec);
>>> + VECN(components, double, dvec);
>>> }
>>>
>>> const glsl_type *
>>> glsl_type::ivec(unsigned components)
>>> {
>>> - return VECN(components, int, ivec);
>>> + VECN(components, int, ivec);
>>> }
>>>
>>> const glsl_type *
>>> glsl_type::uvec(unsigned components)
>>> {
>>> - return VECN(components, uint, uvec);
>>> + VECN(components, uint, uvec);
>>> }
>>>
>>> const glsl_type *
>>> glsl_type::bvec(unsigned components)
>>> {
>>> - return VECN(components, bool, bvec);
>>> + VECN(components, bool, bvec);
>>> }
>>>
>>> const glsl_type *
>>> glsl_type::i64vec(unsigned components)
>>> {
>>> - return VECN(components, int64_t, i64vec);
>>> + VECN(components, int64_t, i64vec);
>>> }
>>>
>>>
>>> const glsl_type *
>>> glsl_type::u64vec(unsigned components)
>>> {
>>> - return VECN(components, uint64_t, u64vec);
>>> + VECN(components, uint64_t, u64vec);
>>> }
>>>
>>> const glsl_type *
>>> glsl_type::i16vec(unsigned components)
>>> {
>>> - return VECN(components, int16_t, i16vec);
>>> + VECN(components, int16_t, i16vec);
>>> }
>>>
>>>
>>> const glsl_type *
>>> glsl_type::u16vec(unsigned components)
>>> {
>>> - return VECN(components, uint16_t, u16vec);
>>> + VECN(components, uint16_t, u16vec);
>>> }
>>>
>>> const glsl_type *
>>> glsl_type::i8vec(unsigned components)
>>> {
>>> - return VECN(components, int8_t, i8vec);
>>> + VECN(components, int8_t, i8vec);
>>> }
>>>
>>>
>>> const glsl_type *
>>> glsl_type::u8vec(unsigned components)
>>> {
>>> - return VECN(components, uint8_t, u8vec);
>>> + VECN(components, uint8_t, u8vec);
>>> }
>>>
>>> const glsl_type *
>>>
>>
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