[Mesa-dev] [PATCH] glsl_types: fix build break with intel/msvc compiler
Timothy Arceri
tarceri at itsqueeze.com
Mon Mar 26 22:52:52 UTC 2018
Acked-by: Timothy Arceri <tarceri at itsqueeze.com>
On 27/03/18 09:49, Rob Clark wrote:
> The VECN() macro was taking advantage of a GCC specific feature that is
> not available on lesser compilers, mostly for the purposes of avoiding a
> macro that encoded a return statement.
>
> But as suggested by Ian, we could just have the macro produce the entire
> method body and avoid the need for this. So let's do that instead.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105740
> Fixes: f407edf3407396379e16b0be74b8d3b85d2ad7f0
> Cc: Emil Velikov <emil.velikov at collabora.com>
> Cc: Timothy Arceri <tarceri at itsqueeze.com>
> Cc: Roland Scheidegger <sroland at vmware.com>
> Cc: Ian Romanick <idr at freedesktop.org>
> Signed-off-by: Rob Clark <robdclark at gmail.com>
> ---
> src/compiler/glsl_types.cpp | 107 ++++++++++----------------------------------
> 1 file changed, 24 insertions(+), 83 deletions(-)
>
> diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
> index e92e03421f4..f18e131cf18 100644
> --- a/src/compiler/glsl_types.cpp
> +++ b/src/compiler/glsl_types.cpp
> @@ -509,89 +509,30 @@ glsl_type::vec(unsigned components, const glsl_type *const ts[])
> return ts[n - 1];
> }
>
> -#define VECN(components, sname, vname) ({ \
> - static const glsl_type *const ts[] = { \
> - sname ## _type, vname ## 2_type, \
> - vname ## 3_type, vname ## 4_type, \
> - vname ## 8_type, vname ## 16_type, \
> - }; \
> - glsl_type::vec(components, ts); \
> - })
> -
> -const glsl_type *
> -glsl_type::vec(unsigned components)
> -{
> - return VECN(components, float, vec);
> -}
> -
> -const glsl_type *
> -glsl_type::f16vec(unsigned components)
> -{
> - return VECN(components, float16_t, f16vec);
> -}
> -
> -const glsl_type *
> -glsl_type::dvec(unsigned components)
> -{
> - return VECN(components, double, dvec);
> -}
> -
> -const glsl_type *
> -glsl_type::ivec(unsigned components)
> -{
> - return VECN(components, int, ivec);
> -}
> -
> -const glsl_type *
> -glsl_type::uvec(unsigned components)
> -{
> - return VECN(components, uint, uvec);
> -}
> -
> -const glsl_type *
> -glsl_type::bvec(unsigned components)
> -{
> - return VECN(components, bool, bvec);
> -}
> -
> -const glsl_type *
> -glsl_type::i64vec(unsigned components)
> -{
> - return VECN(components, int64_t, i64vec);
> -}
> -
> -
> -const glsl_type *
> -glsl_type::u64vec(unsigned components)
> -{
> - return VECN(components, uint64_t, u64vec);
> -}
> -
> -const glsl_type *
> -glsl_type::i16vec(unsigned components)
> -{
> - return VECN(components, int16_t, i16vec);
> -}
> -
> -
> -const glsl_type *
> -glsl_type::u16vec(unsigned components)
> -{
> - return VECN(components, uint16_t, u16vec);
> -}
> -
> -const glsl_type *
> -glsl_type::i8vec(unsigned components)
> -{
> - return VECN(components, int8_t, i8vec);
> -}
> -
> -
> -const glsl_type *
> -glsl_type::u8vec(unsigned components)
> -{
> - return VECN(components, uint8_t, u8vec);
> -}
> +#define VECN(components, sname, vname) \
> +const glsl_type * \
> +glsl_type:: vname (unsigned components) \
> +{ \
> + static const glsl_type *const ts[] = { \
> + sname ## _type, vname ## 2_type, \
> + vname ## 3_type, vname ## 4_type, \
> + vname ## 8_type, vname ## 16_type, \
> + }; \
> + return glsl_type::vec(components, ts); \
> +}
> +
> +VECN(components, float, vec)
> +VECN(components, float16_t, f16vec)
> +VECN(components, double, dvec)
> +VECN(components, int, ivec)
> +VECN(components, uint, uvec)
> +VECN(components, bool, bvec)
> +VECN(components, int64_t, i64vec)
> +VECN(components, uint64_t, u64vec)
> +VECN(components, int16_t, i16vec)
> +VECN(components, uint16_t, u16vec)
> +VECN(components, int8_t, i8vec)
> +VECN(components, uint8_t, u8vec)
>
> const glsl_type *
> glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
>
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