[Mesa-dev] [Bug 105670] [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Mar 27 23:43:16 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=105670
iive at yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #18 from iive at yahoo.com ---
Both fixes has been committed to git master, so I can close this bug.
https://cgit.freedesktop.org/mesa/mesa/commit/?id=56b867395dee1a48594b27987d3bf68a4e745dda
https://cgit.freedesktop.org/mesa/mesa/commit/?id=629ee690addad9b3dc8f68cfff5ae09858f31caf
(In reply to Timothy Arceri from comment #17)
> We still need to create a piglit test for this but here is the fix for NIR
> also:
>
Don't forget to do that.
> It seems once the loop in unrolled NIR then optimises this whole shader down
> to:
>
> vec4 32 ssa_0 = load_const (0x00000000 /* 0.000000 */, 0x00000000 /*
> 0.000000 */, 0x00000000 /* 0.000000 */, 0x00000000 /* 0.000000 */)
> intrinsic store_var (ssa_0) (ps_out) (15) /* wrmask=xyzw */
> /* succs: block_0 */
> block block_0:
Is that correct? It doesn't look correct.
Have you found more bugs that need fixing?
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