[Mesa-dev] [Bug 105755] Mesa freezes when the GLSL shader contains a `for` loop with an uninitialized `i` index/counter variable

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Mar 28 20:04:32 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=105755

--- Comment #18 from Swyter <swyterzone+mesa3d at gmail.com> ---
I bet that integers are the most common type by a wide margin. I also bet that
most of these loops are meant to be unrolled and vectorized.

Covering 100% of the cases is almost impossible, but initializing uninitialized
variables inside of the condition block to some known/sane value like NULL/0.f
is probably a 90% solution, because the value is going to be wrong and cause an
infinite loop anyway. You can only win.

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