[Mesa-dev] [PATCH 06/10] i965: perf: chv: fixup counters names
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Fri May 4 14:52:49 UTC 2018
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
---
src/mesa/drivers/dri/i965/brw_oa_chv.xml | 50 ++++++++++++------------
1 file changed, 25 insertions(+), 25 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_oa_chv.xml b/src/mesa/drivers/dri/i965/brw_oa_chv.xml
index 2116c895ab9..85c50bb43bb 100644
--- a/src/mesa/drivers/dri/i965/brw_oa_chv.xml
+++ b/src/mesa/drivers/dri/i965/brw_oa_chv.xml
@@ -1,5 +1,5 @@
<?xml version="1.0"?>
-<metrics version="1491577975" merge_md5="">
+<metrics version="1508420698" merge_md5="">
<set name="Render Metrics Basic Gen8LP"
mdapi_supported_apis="OGL OCL IO BB"
underscore_name="render_basic"
@@ -7832,7 +7832,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Vertex Shader"
/>
- <counter name="PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice1 Subslice1"
description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
@@ -7860,7 +7860,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Fragment Shader"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice2"
description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
@@ -7914,7 +7914,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Output Merger"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice0"
description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
@@ -7929,7 +7929,7 @@
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 0"
data_type="float"
max_equation="100"
@@ -7944,7 +7944,7 @@
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice1 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice1 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice1 thread dispatcher port 1"
data_type="float"
max_equation="100"
@@ -8082,7 +8082,7 @@
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 1"
data_type="float"
max_equation="100"
@@ -8097,7 +8097,7 @@
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice0 Subslice2 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice2 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice2 thread dispatcher port 0"
data_type="float"
max_equation="100"
@@ -8205,7 +8205,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
/>
- <counter name="PS Thread Ready For Dispatch on Slice1 Subslice2 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice1 Subslice2"
description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
@@ -8220,7 +8220,7 @@
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="PS Thread Ready For Dispatch on Slice1 Subslice0 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice1 Subslice0"
description="The percentage of time in which PS thread is ready for dispatch on slice1 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
@@ -8235,7 +8235,7 @@
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice1 Subslice1 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice1 Subslice1"
description="The percentage of time in which non-PS thread is ready for dispatch on slice1 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
@@ -8317,7 +8317,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Fragment Shader"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 0"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 0"
data_type="float"
max_equation="100"
@@ -8345,7 +8345,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Thread Header Ready on Slice0 Subslice0 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice0 Subslice0 Port 1"
description="The percentage of time in which thread header is ready on slice0 subslice0 thread dispatcher port 1"
data_type="float"
max_equation="100"
@@ -8592,7 +8592,7 @@
mdapi_group="EU Array/Pipes"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice1 Subslice1 Port 1"
description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 1"
data_type="float"
max_equation="100"
@@ -8701,7 +8701,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Fragment Shader"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
@@ -8795,7 +8795,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="Sampler/Sampler Cache"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
@@ -8837,7 +8837,7 @@
mdapi_group="L3/Data Port/SLM"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice1 Subslice1 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice1 Subslice1 Port 0"
description="The percentage of time in which thread header is ready on slice1 subslice1 thread dispatcher port 0"
data_type="float"
max_equation="100"
@@ -8908,7 +8908,7 @@
mdapi_group="GPU"
mdapi_hw_unit_type="gpu"
/>
- <counter name="Thread Header Ready on Slice1 Subslice2 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice1 Subslice2 Port 0"
description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 0"
data_type="float"
max_equation="100"
@@ -8923,7 +8923,7 @@
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice0"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice0 thread dispatcher"
data_type="float"
max_equation="100"
@@ -8991,7 +8991,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Output Merger"
/>
- <counter name="Thread Header Ready on Slice1 Subslice0 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice1 Subslice0 Port 1"
description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 1"
data_type="float"
max_equation="100"
@@ -9046,7 +9046,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Rasterizer/Early Depth Test"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
@@ -9061,7 +9061,7 @@
mdapi_group="GPU/Thread Dispatcher"
mdapi_hw_unit_type="subslice"
/>
- <counter name="Thread Header Ready on Slice1 Subslice2 Thread Dispatcher Port 1"
+ <counter name="Thread Header Ready on Slice1 Subslice2 Port 1"
description="The percentage of time in which thread header is ready on slice1 subslice2 thread dispatcher port 1"
data_type="float"
max_equation="100"
@@ -9102,7 +9102,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="EU Array/Hull Shader"
/>
- <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2 Thread Dispatcher"
+ <counter name="PS Thread Ready For Dispatch on Slice0 Subslice2"
description="The percentage of time in which PS thread is ready for dispatch on slice0 subslice2 thread dispatcher"
data_type="float"
max_equation="100"
@@ -9158,7 +9158,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="3D Pipe/Fragment Shader"
/>
- <counter name="Thread Header Ready on Slice1 Subslice0 Thread Dispatcher Port 0"
+ <counter name="Thread Header Ready on Slice1 Subslice0 Port 0"
description="The percentage of time in which thread header is ready on slice1 subslice0 thread dispatcher port 0"
data_type="float"
max_equation="100"
@@ -9186,7 +9186,7 @@
mdapi_hw_unit_type="gpu"
mdapi_group="L3/Data Port/Atomics"
/>
- <counter name="Non-PS Thread Ready For Dispatch on Slice0 Subslice1 Thread Dispatcher"
+ <counter name="NonPS Thread Ready For Dispatch on Slice0 Subslice1"
description="The percentage of time in which non-PS thread is ready for dispatch on slice0 subslice1 thread dispatcher"
data_type="float"
max_equation="100"
--
2.17.0
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