[Mesa-dev] [PATCH 05/11] st/mesa: Make feedback draw and rasterpos use _DrawVAO.

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Mon May 7 06:14:59 UTC 2018


From: Mathias Fröhlich <mathias.froehlich at web.de>

Instead of playing with Array._DrawArrays, make the feedback draw
path use Array._DrawVAO. Also st_RasterPos needs to use the VAO then.

v2: Use helper methods to get the offset values for array and binding.
    Update comments.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
 src/mesa/state_tracker/st_cb_rasterpos.c  | 43 ++++++++++-------------------
 src/mesa/state_tracker/st_draw_feedback.c | 46 ++++++-------------------------
 2 files changed, 24 insertions(+), 65 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_rasterpos.c b/src/mesa/state_tracker/st_cb_rasterpos.c
index b73d543653..cf4718f8cb 100644
--- a/src/mesa/state_tracker/st_cb_rasterpos.c
+++ b/src/mesa/state_tracker/st_cb_rasterpos.c
@@ -38,9 +38,11 @@
 
 #include "main/imports.h"
 #include "main/macros.h"
+#include "main/arrayobj.h"
 #include "main/feedback.h"
 #include "main/rastpos.h"
-#include "glformats.h"
+#include "main/state.h"
+#include "main/varray.h"
 
 #include "st_context.h"
 #include "st_atom.h"
@@ -61,9 +63,7 @@ struct rastpos_stage
    struct gl_context *ctx;            /**< Rendering context */
 
    /* vertex attrib info we can setup once and re-use */
-   struct gl_vertex_buffer_binding binding;
-   struct gl_array_attributes attrib[VERT_ATTRIB_MAX];
-   struct gl_vertex_array array[VERT_ATTRIB_MAX];
+   struct gl_vertex_array_object *VAO;
    struct _mesa_prim prim;
 };
 
@@ -103,6 +103,8 @@ rastpos_line( struct draw_stage *stage, struct prim_header *prim )
 static void
 rastpos_destroy(struct draw_stage *stage)
 {
+   struct rastpos_stage *rstage = (struct rastpos_stage*)stage;
+   _mesa_reference_vao(rstage->ctx, &rstage->VAO, NULL);
    free(stage);
 }
 
@@ -182,8 +184,6 @@ static struct rastpos_stage *
 new_draw_rastpos_stage(struct gl_context *ctx, struct draw_context *draw)
 {
    struct rastpos_stage *rs = ST_CALLOC_STRUCT(rastpos_stage);
-   GLuint i;
-   GLuint elementSize;
 
    rs->stage.draw = draw;
    rs->stage.next = NULL;
@@ -196,20 +196,11 @@ new_draw_rastpos_stage(struct gl_context *ctx, struct draw_context *draw)
    rs->stage.destroy = rastpos_destroy;
    rs->ctx = ctx;
 
-   rs->binding.Stride = 0;
-   rs->binding.BufferObj = NULL;
-
-   elementSize = _mesa_bytes_per_vertex_attrib(4, GL_FLOAT);
-   for (i = 0; i < ARRAY_SIZE(rs->array); i++) {
-      rs->attrib[i].Size = 4;
-      rs->attrib[i].Type = GL_FLOAT;
-      rs->attrib[i].Format = GL_RGBA;
-      rs->attrib[i].Ptr = (GLubyte *) ctx->Current.Attrib[i];
-      rs->attrib[i].Normalized = GL_TRUE;
-      rs->attrib[i]._ElementSize = elementSize;
-      rs->array[i].BufferBinding = &rs->binding;
-      rs->array[i].VertexAttrib = &rs->attrib[i];
-   }
+   rs->VAO = _mesa_new_vao(ctx, ~((GLuint)0));
+   _mesa_vertex_attrib_binding(ctx, rs->VAO, VERT_ATTRIB_POS, 0, false);
+   _mesa_update_array_format(ctx, rs->VAO, VERT_ATTRIB_POS, 4, GL_FLOAT,
+                             GL_RGBA, GL_FALSE, GL_FALSE, GL_FALSE, 0);
+   _mesa_enable_vertex_array_attrib(ctx, rs->VAO, 0, false);
 
    rs->prim.mode = GL_POINTS;
    rs->prim.indexed = 0;
@@ -229,7 +220,6 @@ st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
    struct st_context *st = st_context(ctx);
    struct draw_context *draw = st_get_draw_context(st);
    struct rastpos_stage *rs;
-   const struct gl_vertex_array *saved_arrays = ctx->Array._DrawArrays;
 
    if (!st->draw)
       return;
@@ -265,16 +255,13 @@ st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
    /* All vertex attribs but position were previously initialized above.
     * Just plug in position pointer now.
     */
-   rs->attrib[0].Ptr = (GLubyte *) v;
+   rs->VAO->VertexAttrib[VERT_ATTRIB_POS].Ptr = (GLubyte *) v;
+   rs->VAO->NewArrays |= VERT_BIT_POS;
+   _mesa_set_draw_vao(ctx, rs->VAO, VERT_BIT_POS);
 
-   /* Draw the point.
-    *
-    * Don't set DriverFlags.NewArray.
-    * st_feedback_draw_vbo doesn't check for that flag. */
-   ctx->Array._DrawArrays = rs->array;
+   /* Draw the point. */
    st_feedback_draw_vbo(ctx, &rs->prim, 1, NULL, GL_TRUE, 0, 1,
                         NULL, 0, NULL);
-   ctx->Array._DrawArrays = saved_arrays;
 
    /* restore draw's rasterization stage depending on rendermode */
    if (ctx->RenderMode == GL_FEEDBACK) {
diff --git a/src/mesa/state_tracker/st_draw_feedback.c b/src/mesa/state_tracker/st_draw_feedback.c
index fa96b4e2e2..eb05ac9669 100644
--- a/src/mesa/state_tracker/st_draw_feedback.c
+++ b/src/mesa/state_tracker/st_draw_feedback.c
@@ -26,6 +26,7 @@
  **************************************************************************/
 
 #include "main/imports.h"
+#include "main/arrayobj.h"
 #include "main/image.h"
 #include "main/macros.h"
 #include "main/varray.h"
@@ -131,9 +132,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
    struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
    struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS] = {NULL};
    struct pipe_transfer *ib_transfer = NULL;
-   const struct gl_vertex_array *arrays = ctx->Array._DrawArrays;
    GLuint attr, i;
-   const GLubyte *low_addr = NULL;
    const void *mapped_indices = NULL;
 
    if (!draw)
@@ -168,56 +167,28 @@ st_feedback_draw_vbo(struct gl_context *ctx,
    draw_bind_vertex_shader(draw, st->vp_variant->draw_shader);
    set_feedback_vertex_format(ctx);
 
-   /* Find the lowest address of the arrays we're drawing */
-   if (vp->num_inputs) {
-      const struct gl_vertex_array *array;
-      const struct gl_vertex_buffer_binding *binding;
-      const struct gl_array_attributes *attrib;
-      array = &arrays[vp->index_to_input[0]];
-      binding = array->BufferBinding;
-      attrib = array->VertexAttrib;
-
-      low_addr = _mesa_vertex_attrib_address(attrib, binding);
-
-      for (attr = 1; attr < vp->num_inputs; attr++) {
-         const GLubyte *start;
-         array = &arrays[vp->index_to_input[attr]];
-         binding = array->BufferBinding;
-         attrib = array->VertexAttrib;
-         start = _mesa_vertex_attrib_address(attrib, binding);
-         low_addr = MIN2(low_addr, start);
-      }
-   }
-
    /* loop over TGSI shader inputs to determine vertex buffer
     * and attribute info
     */
    for (attr = 0; attr < vp->num_inputs; attr++) {
       const GLuint mesaAttr = vp->index_to_input[attr];
-      const struct gl_vertex_array *array = &arrays[mesaAttr];
       const struct gl_vertex_buffer_binding *binding;
       const struct gl_array_attributes *attrib;
-      struct gl_buffer_object *bufobj;
       void *map;
 
-      binding = array->BufferBinding;
-      attrib = array->VertexAttrib;
-      bufobj = binding->BufferObj;
+      _mesa_draw_attrib_and_binding(ctx, mesaAttr, &attrib, &binding);
 
-      if (bufobj && bufobj->Name) {
-         /* Attribute data is in a VBO.
-          * Recall that for VBOs, the gl_vertex_array->Ptr field is
-          * really an offset from the start of the VBO, not a pointer.
-          */
-         struct st_buffer_object *stobj = st_buffer_object(bufobj);
+      if (_mesa_is_bufferobj(binding->BufferObj)) {
+         /* Attribute data is in a VBO. */
+         struct st_buffer_object *stobj = st_buffer_object(binding->BufferObj);
          assert(stobj->buffer);
 
          vbuffers[attr].buffer.resource = NULL;
          vbuffers[attr].is_user_buffer = false;
          pipe_resource_reference(&vbuffers[attr].buffer.resource, stobj->buffer);
-         vbuffers[attr].buffer_offset = pointer_to_offset(low_addr);
-         velements[attr].src_offset = binding->Offset
-            + attrib->RelativeOffset - pointer_to_offset(low_addr);
+         vbuffers[attr].buffer_offset = _mesa_draw_binding_offset(binding);
+         velements[attr].src_offset =
+            _mesa_draw_attributes_relative_offset(attrib);
 
          /* map the attrib buffer */
          map = pipe_buffer_map(pipe, vbuffers[attr].buffer.resource,
@@ -227,6 +198,7 @@ st_feedback_draw_vbo(struct gl_context *ctx,
                                        vbuffers[attr].buffer.resource->width0);
       }
       else {
+         /* Attribute data is in a user space array. */
          vbuffers[attr].buffer.user = attrib->Ptr;
          vbuffers[attr].is_user_buffer = true;
          vbuffers[attr].buffer_offset = 0;
-- 
2.14.3



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