[Mesa-dev] [PATCH v2 08/21] spirv: translate default-block uniforms

Alejandro Piñeiro apinheiro at igalia.com
Sat May 12 09:40:46 UTC 2018


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

They are supported by SPIR-V for ARB_gl_spirv.

v2 (changes on top of Nicolai's original patch):
   * Handle UniformConstant storage class for uniforms other than
     samplers and images. (Eduardo Lima)
   * Handle location decoration also for samplers and images. (Eduardo
     Lima)
   * Rebase update (spirv_to_nir options added, logging changes, and
     others) (Alejandro Piñeiro)

Signed-off-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Signed-off-by: Eduardo Lima <elima at igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro at igalia.com>
---
 src/compiler/spirv/vtn_private.h   |  1 +
 src/compiler/spirv/vtn_variables.c | 25 +++++++++++++++----------
 2 files changed, 16 insertions(+), 10 deletions(-)

diff --git a/src/compiler/spirv/vtn_private.h b/src/compiler/spirv/vtn_private.h
index b501bbf9b4a..183024e14f4 100644
--- a/src/compiler/spirv/vtn_private.h
+++ b/src/compiler/spirv/vtn_private.h
@@ -402,6 +402,7 @@ enum vtn_variable_mode {
    vtn_variable_mode_local,
    vtn_variable_mode_global,
    vtn_variable_mode_param,
+   vtn_variable_mode_uniform,
    vtn_variable_mode_ubo,
    vtn_variable_mode_ssbo,
    vtn_variable_mode_push_constant,
diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
index fd8ab7f247a..eb8a9ca0084 100644
--- a/src/compiler/spirv/vtn_variables.c
+++ b/src/compiler/spirv/vtn_variables.c
@@ -1544,8 +1544,11 @@ var_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member,
                  vtn_var->mode == vtn_variable_mode_output) {
          is_vertex_input = false;
          location += vtn_var->patch ? VARYING_SLOT_PATCH0 : VARYING_SLOT_VAR0;
-      } else {
-         vtn_warn("Location must be on input or output variable");
+      } else if (vtn_var->mode != vtn_variable_mode_uniform &&
+                 vtn_var->mode != vtn_variable_mode_sampler &&
+                 vtn_var->mode != vtn_variable_mode_image) {
+         vtn_warn("Location must be on input, output, uniform, sampler or "
+                  "image variable");
          return;
       }
 
@@ -1611,7 +1614,9 @@ vtn_storage_class_to_mode(struct vtn_builder *b,
          mode = vtn_variable_mode_ssbo;
          nir_mode = 0;
       } else {
-         vtn_fail("Invalid uniform variable type");
+         /* Default-block uniforms, coming from gl_spirv */
+         mode = vtn_variable_mode_uniform;
+         nir_mode = nir_var_uniform;
       }
       break;
    case SpvStorageClassStorageBuffer:
@@ -1619,15 +1624,13 @@ vtn_storage_class_to_mode(struct vtn_builder *b,
       nir_mode = 0;
       break;
    case SpvStorageClassUniformConstant:
-      if (glsl_type_is_image(interface_type->type)) {
+      if (glsl_type_is_image(interface_type->type))
          mode = vtn_variable_mode_image;
-         nir_mode = nir_var_uniform;
-      } else if (glsl_type_is_sampler(interface_type->type)) {
+      else if (glsl_type_is_sampler(interface_type->type))
          mode = vtn_variable_mode_sampler;
-         nir_mode = nir_var_uniform;
-      } else {
-         vtn_fail("Invalid uniform constant variable type");
-      }
+      else
+         mode = vtn_variable_mode_uniform;
+      nir_mode = nir_var_uniform;
       break;
    case SpvStorageClassPushConstant:
       mode = vtn_variable_mode_push_constant;
@@ -1795,11 +1798,13 @@ vtn_create_variable(struct vtn_builder *b, struct vtn_value *val,
    case vtn_variable_mode_global:
    case vtn_variable_mode_image:
    case vtn_variable_mode_sampler:
+   case vtn_variable_mode_uniform:
       /* For these, we create the variable normally */
       var->var = rzalloc(b->shader, nir_variable);
       var->var->name = ralloc_strdup(var->var, val->name);
       var->var->type = var->type->type;
       var->var->data.mode = nir_mode;
+      var->var->data.location = -1;
 
       switch (var->mode) {
       case vtn_variable_mode_image:
-- 
2.14.1



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