[Mesa-dev] [PATCH v2 17/21] i965: Build SPIR-V programs' resource list using NIR

Alejandro PiƱeiro apinheiro at igalia.com
Sat May 12 09:40:55 UTC 2018


From: Eduardo Lima Mitev <elima at igalia.com>

v2: tweak after nir_linker.h being renamed to gl_nir_linker.h
---
 src/mesa/drivers/dri/i965/brw_link.cpp | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_link.cpp b/src/mesa/drivers/dri/i965/brw_link.cpp
index 39fa94c0f8d..996465f305a 100644
--- a/src/mesa/drivers/dri/i965/brw_link.cpp
+++ b/src/mesa/drivers/dri/i965/brw_link.cpp
@@ -25,11 +25,13 @@
 #include "compiler/brw_nir.h"
 #include "brw_program.h"
 #include "compiler/glsl/gl_nir.h"
+#include "compiler/glsl/gl_nir_linker.h"
 #include "compiler/glsl/ir.h"
 #include "compiler/glsl/ir_optimization.h"
 #include "compiler/glsl/program.h"
 #include "compiler/nir/nir_serialize.h"
 #include "program/program.h"
+#include "main/glspirv.h"
 #include "main/mtypes.h"
 #include "main/shaderapi.h"
 #include "main/shaderobj.h"
@@ -364,7 +366,11 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
    if (brw->precompile && !brw_shader_precompile(ctx, shProg))
       return false;
 
-   build_program_resource_list(ctx, shProg);
+   /* SPIR-V programs build its resource list from linked NIR shaders. */
+   if (!shProg->data->spirv)
+      build_program_resource_list(ctx, shProg);
+   else
+      nir_build_program_resource_list(ctx, shProg);
 
    for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
       struct gl_linked_shader *shader = shProg->_LinkedShaders[stage];
-- 
2.14.1



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