[Mesa-dev] [PATCH v2 12/21] compiler/link: add linker_util.h, move linker_error/warning to it
Timothy Arceri
tarceri at itsqueeze.com
Sun May 13 23:07:25 UTC 2018
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
On 12/05/18 19:40, Alejandro Piñeiro wrote:
> Linker utilities common to the GLSL IR and NIR linker (the latter to
> be used for ARB_gl_spirv).
>
> We need to move it to a new header as the NIR linker doesn't need to
> know about ir_variable, and others, included at linker.h.
>
> v2: move from src/compiler to src/compiler/glsl (Timothy Arceri)
> ---
> src/compiler/Makefile.sources | 1 +
> .../glsl/link_uniform_block_active_visitor.cpp | 1 +
> src/compiler/glsl/linker.h | 8 +---
> src/compiler/glsl/linker_util.h | 43 ++++++++++++++++++++++
> src/compiler/glsl/meson.build | 1 +
> src/compiler/glsl/program.h | 8 ----
> 6 files changed, 48 insertions(+), 14 deletions(-)
> create mode 100644 src/compiler/glsl/linker_util.h
>
> diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
> index 3daa2c51334..96af23fcd2c 100644
> --- a/src/compiler/Makefile.sources
> +++ b/src/compiler/Makefile.sources
> @@ -71,6 +71,7 @@ LIBGLSL_FILES = \
> glsl/ir_visitor.h \
> glsl/linker.cpp \
> glsl/linker.h \
> + glsl/linker_util.h \
> glsl/link_atomics.cpp \
> glsl/link_functions.cpp \
> glsl/link_interface_blocks.cpp \
> diff --git a/src/compiler/glsl/link_uniform_block_active_visitor.cpp b/src/compiler/glsl/link_uniform_block_active_visitor.cpp
> index cd1baf78e80..368981852c0 100644
> --- a/src/compiler/glsl/link_uniform_block_active_visitor.cpp
> +++ b/src/compiler/glsl/link_uniform_block_active_visitor.cpp
> @@ -23,6 +23,7 @@
>
> #include "link_uniform_block_active_visitor.h"
> #include "program.h"
> +#include "linker_util.h"
>
> static link_uniform_block_active *
> process_block(void *mem_ctx, struct hash_table *ht, ir_variable *var)
> diff --git a/src/compiler/glsl/linker.h b/src/compiler/glsl/linker.h
> index 454b65aebdf..6e9b4861673 100644
> --- a/src/compiler/glsl/linker.h
> +++ b/src/compiler/glsl/linker.h
> @@ -25,6 +25,8 @@
> #ifndef GLSL_LINKER_H
> #define GLSL_LINKER_H
>
> +#include "linker_util.h"
> +
> struct gl_shader_program;
> struct gl_shader;
> struct gl_linked_shader;
> @@ -192,12 +194,6 @@ private:
> const glsl_struct_field *named_ifc_member);
> };
>
> -void
> -linker_error(gl_shader_program *prog, const char *fmt, ...);
> -
> -void
> -linker_warning(gl_shader_program *prog, const char *fmt, ...);
> -
> /**
> * Sometimes there are empty slots left over in UniformRemapTable after we
> * allocate slots to explicit locations. This struct represents a single
> diff --git a/src/compiler/glsl/linker_util.h b/src/compiler/glsl/linker_util.h
> new file mode 100644
> index 00000000000..162db3e532f
> --- /dev/null
> +++ b/src/compiler/glsl/linker_util.h
> @@ -0,0 +1,43 @@
> +/*
> + * Copyright © 2018 Intel Corporation
> + *
> + * Permission is hereby granted, free of charge, to any person obtaining a
> + * copy of this software and associated documentation files (the "Software"),
> + * to deal in the Software without restriction, including without limitation
> + * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> + * and/or sell copies of the Software, and to permit persons to whom the
> + * Software is furnished to do so, subject to the following conditions:
> + *
> + * The above copyright notice and this permission notice (including the next
> + * paragraph) shall be included in all copies or substantial portions of the
> + * Software.
> + *
> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> + * DEALINGS IN THE SOFTWARE.
> + */
> +
> +#ifndef GLSL_LINKER_UTIL_H
> +#define GLSL_LINKER_UTIL_H
> +
> +struct gl_shader_program;
> +
> +#ifdef __cplusplus
> +extern "C" {
> +#endif
> +
> +void
> +linker_error(struct gl_shader_program *prog, const char *fmt, ...);
> +
> +void
> +linker_warning(struct gl_shader_program *prog, const char *fmt, ...);
> +
> +#ifdef __cplusplus
> +}
> +#endif
> +
> +#endif /* GLSL_LINKER_UTIL_H */
> diff --git a/src/compiler/glsl/meson.build b/src/compiler/glsl/meson.build
> index 055a84714c1..686a5a4ac0b 100644
> --- a/src/compiler/glsl/meson.build
> +++ b/src/compiler/glsl/meson.build
> @@ -112,6 +112,7 @@ files_libglsl = files(
> 'ir_visitor.h',
> 'linker.cpp',
> 'linker.h',
> + 'linker_util.h',
> 'link_atomics.cpp',
> 'link_functions.cpp',
> 'link_interface_blocks.cpp',
> diff --git a/src/compiler/glsl/program.h b/src/compiler/glsl/program.h
> index 480379b10b8..9df42ddc1c4 100644
> --- a/src/compiler/glsl/program.h
> +++ b/src/compiler/glsl/program.h
> @@ -48,14 +48,6 @@ extern void
> build_program_resource_list(struct gl_context *ctx,
> struct gl_shader_program *shProg);
>
> -extern void
> -linker_error(struct gl_shader_program *prog, const char *fmt, ...)
> - PRINTFLIKE(2, 3);
> -
> -extern void
> -linker_warning(struct gl_shader_program *prog, const char *fmt, ...)
> - PRINTFLIKE(2, 3);
> -
> extern long
> parse_program_resource_name(const GLchar *name,
> const GLchar **out_base_name_end);
>
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