[Mesa-dev] [PATCH 05/19] mesa: Always call ProgramBinarySerializeDriverBlob
Jordan Justen
jordan.l.justen at intel.com
Mon May 14 16:52:06 UTC 2018
The driver may prefer to have a different blob for
ARB_get_program_binary compared to the version saved out for the disk
shader cache.
Since they both use the driver_cache_blob field, we need to always
give the driver the opportunity to fill in the driver_cache_blob when
saving the program binary.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/mesa/main/program_binary.c | 18 ++++++++----------
1 file changed, 8 insertions(+), 10 deletions(-)
diff --git a/src/mesa/main/program_binary.c b/src/mesa/main/program_binary.c
index 021f6315e72..078d59d13f8 100644
--- a/src/mesa/main/program_binary.c
+++ b/src/mesa/main/program_binary.c
@@ -169,24 +169,22 @@ static void
write_program_payload(struct gl_context *ctx, struct blob *blob,
struct gl_shader_program *sh_prog)
{
- bool serialize[MESA_SHADER_STAGES];
for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
- serialize[stage] = shader && shader->Program->driver_cache_blob == NULL;
- if (serialize[stage])
+ if (shader)
ctx->Driver.ProgramBinarySerializeDriverBlob(ctx, shader->Program);
}
serialize_glsl_program(blob, ctx, sh_prog);
for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) {
- if (!serialize[stage])
- continue;
-
- struct gl_program *prog = sh_prog->_LinkedShaders[stage]->Program;
- ralloc_free(prog->driver_cache_blob);
- prog->driver_cache_blob = NULL;
- prog->driver_cache_blob_size = 0;
+ struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage];
+ if (shader) {
+ struct gl_program *prog = sh_prog->_LinkedShaders[stage]->Program;
+ ralloc_free(prog->driver_cache_blob);
+ prog->driver_cache_blob = NULL;
+ prog->driver_cache_blob_size = 0;
+ }
}
}
--
2.16.2
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