[Mesa-dev] [PATCH] mesa: handle a bunch of formats in IMPLEMENTATION_COLOR_READ_*
Jakob Bornecrantz
jakob at collabora.com
Wed May 16 11:22:23 UTC 2018
Tested-by: Jakob Bornecrantz <jakob at collabora.com>
On Mon, May 14, 2018 at 3:14 PM, Tomeu Vizoso
<tomeu.vizoso at collabora.com> wrote:
> Virgl could save a lot of work converting buffers in the host side
> between formats if Mesa supported a bunch of other formats when reading
> pixels.
>
> This commit adds cases to handle specific formats so that the values
> reported by the two calls match more closely the underlying native
> formats.
>
> In GLES is important that IMPLEMENTATION_COLOR_READ_* return the native
> format and data type because the spec only allows reading with those,
> besides GL_RGBA or GL_RGBA_INTEGER.
>
> Additionally, because virgl currently doesn't implement such conversions,
> this commit fixes several tests in
> dEQP-GLES3.functional.fbo.color.clear.*, when using virgl in the guest
> side.
>
> Signed-off-by: Tomeu Vizoso <tomeu.vizoso at collabora.com>
> ---
> src/mesa/main/framebuffer.c | 73 ++++++++++++++++++++++++++++++++-----
> 1 file changed, 64 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/main/framebuffer.c b/src/mesa/main/framebuffer.c
> index 8e751b453b75..a22c66b349f2 100644
> --- a/src/mesa/main/framebuffer.c
> +++ b/src/mesa/main/framebuffer.c
> @@ -836,15 +836,43 @@ _mesa_get_color_read_format(struct gl_context *ctx,
> const mesa_format format = fb->_ColorReadBuffer->Format;
> const GLenum data_type = _mesa_get_format_datatype(format);
>
> - if (format == MESA_FORMAT_B8G8R8A8_UNORM)
> + switch(format) {
> + case MESA_FORMAT_B8G8R8A8_UNORM:
> return GL_BGRA;
> - else if (format == MESA_FORMAT_B5G6R5_UNORM)
> + case MESA_FORMAT_R10G10B10A2_UINT:
> + return GL_BGRA_INTEGER;
> + case MESA_FORMAT_B5G6R5_UNORM:
> + case MESA_FORMAT_R11G11B10_FLOAT:
> return GL_RGB;
> - else if (format == MESA_FORMAT_R_UNORM8)
> + case MESA_FORMAT_RG_FLOAT32:
> + case MESA_FORMAT_RG_FLOAT16:
> + case MESA_FORMAT_R8G8_UNORM:
> + return GL_RG;
> + case MESA_FORMAT_RG_SINT32:
> + case MESA_FORMAT_RG_UINT32:
> + case MESA_FORMAT_RG_SINT16:
> + case MESA_FORMAT_RG_UINT16:
> + case MESA_FORMAT_RG_SINT8:
> + case MESA_FORMAT_RG_UINT8:
> + return GL_RG_INTEGER;
> + case MESA_FORMAT_R_FLOAT32:
> + case MESA_FORMAT_R_FLOAT16:
> + case MESA_FORMAT_R_UNORM8:
> return GL_RED;
> + case MESA_FORMAT_R_SINT32:
> + case MESA_FORMAT_R_UINT32:
> + case MESA_FORMAT_R_SINT16:
> + case MESA_FORMAT_R_UINT16:
> + case MESA_FORMAT_R_SINT8:
> + case MESA_FORMAT_R_UINT8:
> + return GL_RED_INTEGER;
> + default:
> + break;
> + }
>
> switch (data_type) {
> case GL_UNSIGNED_INT:
> + case GL_UNSIGNED_BYTE:
> case GL_INT:
> return GL_RGBA_INTEGER;
> default:
> @@ -885,14 +913,41 @@ _mesa_get_color_read_type(struct gl_context *ctx,
> const GLenum format = fb->_ColorReadBuffer->Format;
> const GLenum data_type = _mesa_get_format_datatype(format);
>
> - if (format == MESA_FORMAT_B5G6R5_UNORM)
> + switch(format) {
> + case MESA_FORMAT_B5G6R5_UNORM:
> return GL_UNSIGNED_SHORT_5_6_5;
> -
> - if (format == MESA_FORMAT_B10G10R10A2_UNORM ||
> - format == MESA_FORMAT_B10G10R10X2_UNORM ||
> - format == MESA_FORMAT_R10G10B10A2_UNORM ||
> - format == MESA_FORMAT_R10G10B10X2_UNORM)
> + case MESA_FORMAT_B10G10R10A2_UNORM:
> + case MESA_FORMAT_B10G10R10X2_UNORM:
> + case MESA_FORMAT_R10G10B10A2_UNORM:
> + case MESA_FORMAT_R10G10B10X2_UNORM:
> + case MESA_FORMAT_B10G10R10A2_UINT:
> + case MESA_FORMAT_R10G10B10A2_UINT:
> return GL_UNSIGNED_INT_2_10_10_10_REV;
> + case MESA_FORMAT_R11G11B10_FLOAT:
> + return GL_UNSIGNED_INT_10F_11F_11F_REV;
> + case MESA_FORMAT_RGBA_FLOAT16:
> + case MESA_FORMAT_RG_FLOAT16:
> + case MESA_FORMAT_R_FLOAT16:
> + return GL_HALF_FLOAT;
> + case MESA_FORMAT_RGBA_SINT16:
> + case MESA_FORMAT_RG_SINT16:
> + case MESA_FORMAT_R_SINT16:
> + return GL_SHORT;
> + case MESA_FORMAT_RGBA_UINT16:
> + case MESA_FORMAT_RG_UINT16:
> + case MESA_FORMAT_R_UINT16:
> + return GL_UNSIGNED_SHORT;
> + case MESA_FORMAT_RGBA_SINT8:
> + case MESA_FORMAT_RG_SINT8:
> + case MESA_FORMAT_R_SINT8:
> + return GL_BYTE;
> + case MESA_FORMAT_RG_UINT8:
> + case MESA_FORMAT_RGBA_UINT8:
> + case MESA_FORMAT_R_UINT8:
> + return GL_UNSIGNED_BYTE;
> + default:
> + break;
> + }
>
> switch (data_type) {
> case GL_SIGNED_NORMALIZED:
> --
> 2.17.0
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list