[Mesa-dev] [PATCH v2 1/3] glsl: add glsl_external_mode() helper
Marek Olšák
maraeo at gmail.com
Thu May 17 04:36:36 UTC 2018
On Wed, May 16, 2018 at 11:01 PM, Timothy Arceri <tarceri at itsqueeze.com>
wrote:
>
>
> On 17/05/18 10:59, Marek Olšák wrote:
>
> On Sat, May 12, 2018 at 12:49 AM, Timothy Arceri <tarceri at itsqueeze.com
>> <mailto:tarceri at itsqueeze.com>> wrote:
>>
>> This allows us to get the variable mode as specified by the GLSL
>> spec. We will use this in the following patch.
>> ---
>> src/compiler/glsl/ast_to_hir.cpp | 73
>> ++++++++++++++++++++++++++++++++
>> 1 file changed, 73 insertions(+)
>>
>> diff --git a/src/compiler/glsl/ast_to_hir.cpp
>> b/src/compiler/glsl/ast_to_hir.cpp
>> index 3bf581571e2..a7a9ac80769 100644
>> --- a/src/compiler/glsl/ast_to_hir.cpp
>> +++ b/src/compiler/glsl/ast_to_hir.cpp
>> @@ -4175,6 +4175,79 @@ apply_type_qualifier_to_variable(const struct
>> ast_type_qualifier *qual,
>> apply_image_qualifier_to_variable(qual, var, state, loc);
>> }
>>
>> +/**
>> + * Get the GLSL mode specified in for system values (if any).
>> + */
>> +static enum ir_variable_mode
>> +glsl_external_mode(enum ir_variable_mode internal_mode,
>> gl_shader_stage stage,
>> + unsigned slot) {
>> + if (internal_mode == ir_var_system_value) {
>> + switch (slot) {
>> + case SYSTEM_VALUE_SUBGROUP_SIZE:
>> + return ir_var_uniform;
>> + case SYSTEM_VALUE_PRIMITIVE_ID:
>> + if (stage == MESA_SHADER_GEOMETRY) {
>> + return ir_var_shader_out;
>>
>>
>> System values are always inputs. This one is gl_PrimitiveIDIn.
>>
>> + } else {
>> + return ir_var_shader_in;
>> + }
>> + case SYSTEM_VALUE_TESS_LEVEL_OUTER:
>> + case SYSTEM_VALUE_TESS_LEVEL_INNER:
>> + if (stage == MESA_SHADER_TESS_CTRL) {
>> + return ir_var_shader_out;
>>
>>
>> System values are always inputs, i.e. TESS_CTRL isn't allowed here.
>>
>
> Hmm yeah your right I seem to have confused myself here a bit. However
> SYSTEM_VALUE_SUBGROUP_SIZE seems to be the odd one out in that its a
> uniform.
>
Why is it uniform?
Marek
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