[Mesa-dev] [PATCH] draw: get rid of special logic to not emit null tris
sroland at vmware.com
sroland at vmware.com
Thu May 17 16:30:26 UTC 2018
From: Roland Scheidegger <sroland at vmware.com>
I've confirmed after 77554d220d6d74b4d913dc37ea3a874e9dc550e4 we no
longer need this to pass some tests from another api (as we no longer
generate the bogus extra null tris in the first place).
---
src/gallium/auxiliary/draw/draw_pipe_clip.c | 38 -----------------------------
1 file changed, 38 deletions(-)
diff --git a/src/gallium/auxiliary/draw/draw_pipe_clip.c b/src/gallium/auxiliary/draw/draw_pipe_clip.c
index 46118b6..2a9c944 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_clip.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_clip.c
@@ -210,30 +210,6 @@ static void interp(const struct clip_stage *clip,
}
/**
- * Checks whether the specified triangle is empty and if it is returns
- * true, otherwise returns false.
- * Triangle is considered null/empty if its area is equal to zero.
- */
-static inline boolean
-is_tri_null(const struct clip_stage *clip, const struct prim_header *header)
-{
- const unsigned pos_attr = clip->pos_attr;
- float x1 = header->v[1]->data[pos_attr][0] - header->v[0]->data[pos_attr][0];
- float y1 = header->v[1]->data[pos_attr][1] - header->v[0]->data[pos_attr][1];
- float z1 = header->v[1]->data[pos_attr][2] - header->v[0]->data[pos_attr][2];
-
- float x2 = header->v[2]->data[pos_attr][0] - header->v[0]->data[pos_attr][0];
- float y2 = header->v[2]->data[pos_attr][1] - header->v[0]->data[pos_attr][1];
- float z2 = header->v[2]->data[pos_attr][2] - header->v[0]->data[pos_attr][2];
-
- float vx = y1 * z2 - z1 * y2;
- float vy = x1 * z2 - z1 * x2;
- float vz = x1 * y2 - y1 * x2;
-
- return (vx*vx + vy*vy + vz*vz) == 0.f;
-}
-
-/**
* Emit a post-clip polygon to the next pipeline stage. The polygon
* will be convex and the provoking vertex will always be vertex[0].
*/
@@ -247,7 +223,6 @@ static void emit_poly(struct draw_stage *stage,
struct prim_header header;
unsigned i;
ushort edge_first, edge_middle, edge_last;
- boolean tri_emitted = FALSE;
if (stage->draw->rasterizer->flatshade_first) {
edge_first = DRAW_PIPE_EDGE_FLAG_0;
@@ -269,7 +244,6 @@ static void emit_poly(struct draw_stage *stage,
header.pad = 0;
for (i = 2; i < n; i++, header.flags = edge_middle) {
- boolean tri_null;
/* order the triangle verts to respect the provoking vertex mode */
if (stage->draw->rasterizer->flatshade_first) {
header.v[0] = inlist[0]; /* the provoking vertex */
@@ -282,18 +256,6 @@ static void emit_poly(struct draw_stage *stage,
header.v[2] = inlist[0]; /* the provoking vertex */
}
- tri_null = is_tri_null(clipper, &header);
- /*
- * If we ever generated a tri (regardless if it had area or not),
- * skip all subsequent null tris.
- * FIXME: I think this logic was hiding bugs elsewhere. It should
- * be possible now to always emit all tris.
- */
- if (tri_null && tri_emitted) {
- continue;
- }
- tri_emitted = TRUE;
-
if (!edgeflags[i-1]) {
header.flags &= ~edge_middle;
}
--
2.7.4
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