[Mesa-dev] [PATCH] tgsi: fix incorrect tgsi_shader_info::num_tokens computation
Brian Paul
brianp at vmware.com
Thu May 17 20:06:26 UTC 2018
We were incrementing num_tokens in each loop iteration while parsing
the shader. But each call to tgsi_parse_token() can consume more than
one token (and often does). Instead, just call the tgsi_num_tokens()
function.
Luckily, this issue doesn't seem to effect any current users of this
field (llvmpipe just checks for <= 1, for example).
---
src/gallium/auxiliary/tgsi/tgsi_scan.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/gallium/auxiliary/tgsi/tgsi_scan.c b/src/gallium/auxiliary/tgsi/tgsi_scan.c
index 18488d7..685a413 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_scan.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_scan.c
@@ -836,13 +836,12 @@ tgsi_scan_shader(const struct tgsi_token *tokens,
procType == PIPE_SHADER_TESS_EVAL ||
procType == PIPE_SHADER_COMPUTE);
info->processor = procType;
+ info->num_tokens = tgsi_num_tokens(parse.Tokens);
/**
** Loop over incoming program tokens/instructions
*/
while (!tgsi_parse_end_of_tokens(&parse)) {
- info->num_tokens++;
-
tgsi_parse_token( &parse );
switch( parse.FullToken.Token.Type ) {
--
2.7.4
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