[Mesa-dev] [PATCH 0/7] radv: implement 32-bit GPU pointers for user SGPRs
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri May 18 16:00:42 UTC 2018
Hi list,
This series implements support for 32-bit GPU pointers which reduces
the number of user SGPRs that are needed for binding descriptors.
There is no CTS regressions and all games seem to get a minor
performance boost (tested on Polaris/Vega).
If you want to test or run some benchmarks yourself, please note
that LLVM 7.0 is required.
Please review,
Thanks!
Samuel Pitoiset (7):
radv/winsys: request high address
radv/winsys: allow to allocate BOs in the 32-bit addr space
radv: set amdgpu-32bit-address-high-bits LLVM attribute
radv: allocate the upload BO in the 32-bit addr space
radv: allocate descriptor BOs in the 32-bit addr space
radv: add set_loc_shader_ptr() helper
radv: add support for 32-bit pointers in user data SGPRs
src/amd/vulkan/radv_cmd_buffer.c | 16 ++++---
src/amd/vulkan/radv_descriptor_set.c | 3 +-
src/amd/vulkan/radv_device.c | 6 ++-
src/amd/vulkan/radv_nir_to_llvm.c | 48 +++++++++++++------
src/amd/vulkan/radv_private.h | 18 +++++--
src/amd/vulkan/radv_radeon_winsys.h | 1 +
src/amd/vulkan/radv_shader.c | 1 +
src/amd/vulkan/radv_shader.h | 1 +
src/amd/vulkan/winsys/amdgpu/radv_amdgpu_bo.c | 13 +++--
9 files changed, 75 insertions(+), 32 deletions(-)
--
2.17.0
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