[Mesa-dev] [PATCH 6/7] radv: add set_loc_shader_ptr() helper
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri May 18 16:00:48 UTC 2018
This helper will hep for switching to 32-bit GPU pointers.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_nir_to_llvm.c | 20 +++++++++++++-------
1 file changed, 13 insertions(+), 7 deletions(-)
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 9c7285faff..d9d89ac56d 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -566,6 +566,12 @@ set_loc_shader(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx,
set_loc(ud_info, sgpr_idx, num_sgprs, 0);
}
+static void
+set_loc_shader_ptr(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx)
+{
+ set_loc_shader(ctx, idx, sgpr_idx, 2);
+}
+
static void
set_loc_desc(struct radv_shader_context *ctx, int idx, uint8_t *sgpr_idx,
uint32_t indirect_offset)
@@ -797,8 +803,8 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
ctx->descriptor_sets[i] = NULL;
}
} else {
- set_loc_shader(ctx, AC_UD_INDIRECT_DESCRIPTOR_SETS,
- user_sgpr_idx, 2);
+ set_loc_shader_ptr(ctx, AC_UD_INDIRECT_DESCRIPTOR_SETS,
+ user_sgpr_idx);
for (unsigned i = 0; i < num_sets; ++i) {
if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
@@ -816,7 +822,7 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
}
if (ctx->shader_info->info.loads_push_constants) {
- set_loc_shader(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx, 2);
+ set_loc_shader_ptr(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx);
}
}
@@ -830,8 +836,8 @@ set_vs_specific_input_locs(struct radv_shader_context *ctx,
(stage == MESA_SHADER_VERTEX ||
(has_previous_stage && previous_stage == MESA_SHADER_VERTEX))) {
if (ctx->shader_info->info.vs.has_vertex_buffers) {
- set_loc_shader(ctx, AC_UD_VS_VERTEX_BUFFERS,
- user_sgpr_idx, 2);
+ set_loc_shader_ptr(ctx, AC_UD_VS_VERTEX_BUFFERS,
+ user_sgpr_idx);
}
unsigned vs_num = 2;
@@ -1129,8 +1135,8 @@ static void create_function(struct radv_shader_context *ctx,
user_sgpr_idx = 0;
if (ctx->options->supports_spill || user_sgpr_info.need_ring_offsets) {
- set_loc_shader(ctx, AC_UD_SCRATCH_RING_OFFSETS,
- &user_sgpr_idx, 2);
+ set_loc_shader_ptr(ctx, AC_UD_SCRATCH_RING_OFFSETS,
+ &user_sgpr_idx);
if (ctx->options->supports_spill) {
ctx->ring_offsets = ac_build_intrinsic(&ctx->ac, "llvm.amdgcn.implicit.buffer.ptr",
LLVMPointerType(ctx->ac.i8, AC_CONST_ADDR_SPACE),
--
2.17.0
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