[Mesa-dev] [Bug 106570] support VK_direct_mode_display for vulkan?

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri May 18 22:47:28 UTC 2018


https://bugs.freedesktop.org/show_bug.cgi?id=106570

            Bug ID: 106570
           Summary: support VK_direct_mode_display for vulkan?
           Product: Mesa
           Version: unspecified
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: blocker
          Priority: medium
         Component: Mesa core
          Assignee: mesa-dev at lists.freedesktop.org
          Reporter: d3ck0r at gmail.com
        QA Contact: mesa-dev at lists.freedesktop.org

Referred here by...
https://software.intel.com/en-us/comment/1922423#comment-1922423

-------------

I was tinkering with vulkan samples and found that there was a compile option
for linux to enable direct to display extension.  I have an intel GPU on my
linux box and it results that it cannot find the extension.  

doing some digging tonight I found that nVIdia released a driver in May 2017
that supports it...

http://news.softpedia.com/news/nvidia-381-22-video-driver-supports-newer...



This is the extension name in vulkan headers...

https://github.com/ARM-software/vulkan-sdk/blob/master/include/vulkan/vu...

https://www.khronos.org/registry/vulkan/specs/1.0-extensions/html/vkspec...

Vulkan samples referencing said extension...

https://github.com/SaschaWillems/Vulkan/blob/master/base/vulkanexampleba...  (
https://github.com/SaschaWillems/Vulkan/blob/master/base/VulkanSwapChain...  

Please Add support for vulkan direct to display?  I have a framework already
that works as a window driver that doesn't require X... it can work with just
framebuffer, but would really like to leverage 3D and accelerated 2D output
which OpenGL Never was able to support.  
was just testing on my router which is able to run Vulkan samples through
wayland, my next attempt was going to be on my Intel NUC; but realized it had
intel chip too... so I started digging to see if it was just a driver issue,
and have only found reference to nVidia supporting said mode.  

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