[Mesa-dev] [PATCH 08/10] glsl: use NIR function inlining for drivers that use glsl_to_nir
Timothy Arceri
tarceri at itsqueeze.com
Mon May 21 02:27:49 UTC 2018
On 21/05/18 10:38, Dieter Nützel wrote:
> Hello Tim,
>
> progress on this one?
I believe Matt was working on a series that uses these changes as a
base. The series was never fully reviewed and it didn't help as much
with radeonsi compile times as I'd hoped so I'll let Matt push/review
this if he is interested.
Patch 5 is a bug fix so we should probably at least land that.
Tim
>
> Happy Pentecost!
>
> Dieter
>
> Am 10.04.2018 06:34, schrieb Timothy Arceri:
>> ---
>> src/compiler/glsl/glsl_to_nir.cpp | 20 ++++++++++++++++++++
>> 1 file changed, 20 insertions(+)
>>
>> diff --git a/src/compiler/glsl/glsl_to_nir.cpp
>> b/src/compiler/glsl/glsl_to_nir.cpp
>> index 5a36963607e..55c01024669 100644
>> --- a/src/compiler/glsl/glsl_to_nir.cpp
>> +++ b/src/compiler/glsl/glsl_to_nir.cpp
>> @@ -26,6 +26,7 @@
>> */
>>
>> #include "glsl_to_nir.h"
>> +#include "ir_optimization.h"
>> #include "ir_visitor.h"
>> #include "ir_hierarchical_visitor.h"
>> #include "ir.h"
>> @@ -161,6 +162,25 @@ glsl_to_nir(const struct gl_shader_program
>> *shader_prog,
>> v2.run(sh->ir);
>> visit_exec_list(sh->ir, &v1);
>>
>> + nir_validate_shader(shader);
>> +
>> + /* We have to lower away local constant initializers right before we
>> + * inline functions. That way they get properly initialized at
>> the top
>> + * of the function and not at the top of its caller.
>> + */
>> + nir_lower_constant_initializers(shader, nir_var_local);
>> + nir_lower_returns(shader);
>> + nir_inline_functions(shader);
>> +
>> + /* Now that we have inlined everything remove all of the functions
>> except
>> + * main().
>> + */
>> + foreach_list_typed_safe(nir_function, function, node,
>> &(shader)->functions){
>> + if (strcmp("main", function->name) != 0) {
>> + exec_node_remove(&function->node);
>> + }
>> + }
>> +
>> nir_lower_constant_initializers(shader, (nir_variable_mode)~0);
>>
>> /* Remap the locations to slots so those requiring two slots will
>> occupy
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