[Mesa-dev] [PATCHv2 3/4] i965: Handle non-zero texture buffer offsets in buffer object range calculation.
Nanley Chery
nanleychery at gmail.com
Tue May 22 17:23:27 UTC 2018
On Mon, May 21, 2018 at 05:32:09PM -0700, Francisco Jerez wrote:
> Otherwise the specified surface state will allow the GPU to access
> memory up to BufferOffset bytes past the end of the buffer. Found by
> inspection.
>
> v2: Protect against out-of-range BufferOffset (Nanley).
> Cc: mesa-stable at lists.freedesktop.org
> ---
> src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 4 +++-
> 1 file changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> index af629a17bfa..39e898243db 100644
> --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
> @@ -647,6 +647,7 @@ buffer_texture_range_size(struct brw_context *brw,
> const unsigned texel_size = _mesa_get_format_bytes(obj->_BufferObjectFormat);
> const unsigned buffer_size = (!obj->BufferObject ? 0 :
> obj->BufferObject->Size);
> + const unsigned buffer_offset = MIN2(buffer_size, obj->BufferOffset);
>
Clamping the offset is a nice solution. This patch is
Reviewed-by: Nanley Chery <nanley.g.chery at intel.com>
> /* The ARB_texture_buffer_specification says:
> *
> @@ -664,7 +665,8 @@ buffer_texture_range_size(struct brw_context *brw,
> * so that when ISL divides by stride to obtain the number of texels, that
> * texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
> */
> - return MIN3((unsigned)obj->BufferSize, buffer_size,
> + return MIN3((unsigned)obj->BufferSize,
> + buffer_size - buffer_offset,
> brw->ctx.Const.MaxTextureBufferSize * texel_size);
> }
>
> --
> 2.16.1
>
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