[Mesa-dev] [PATCH 00/53] intel/fs: SIMD32 support for fragment shaders

Eero Tamminen eero.t.tamminen at intel.com
Tue May 29 16:05:28 UTC 2018


Hi,

On 29.05.2018 18:58, Eero Tamminen wrote:
> On 25.05.2018 00:55, Jason Ekstrand wrote:
>> This patch series adds back-end compiler support for SIMD32 fragment
>> shaders.  Support is added and everything works but it's currently hidden
>> behind INTEL_DEBUG=do32.  We know that it improves performance in some
>> cases but we do not yet have a good enough heuristic to start turning 
>> it on
>> by default.  The objective of this series is to just to get the compiler
>> infrastructure landed so that it stops bit-rotting in Curro's branch.
> 
> Tested v3 on BXT & SKL.  Everything seems to work otherwise fine.

s/otherwise//


	- Eero

(regardless of how many times one reads a mail before sending, there
always seems to be some leftover one misses.)

> Tested-by Eero Tamminen <eero.t.tamminen at intel.com>
> 
> 
>> Figuring out a good heuristic is left as an exercise to the reader. :-)
> 
> Simple heuristic that just enables SIMD32 for everything that isn't
> MRT shader, gives nice perf improvements on BXT J4205:
> * +30% GfxBench ALU2
> * +25% SynMark PSPom
> * +10% GpuTest Julia32
> * +9% GfxBench CarChase
> * +7% GfxBench Manhattan 3.0
> * +3-7% GLB T-Rex, SynMark ShMapVsm, GpuTest Triangle
> * +1-3% GfxBench Manhattan 3.1 & T-Rex, Unigine Heaven, GpuTest FurMark
> * -1-2% GfxBench Aztec Ruins, MemBW Write, SynMark DeferredAA, Fill*, 
> VSInstancing & ZBuffer
> * -2-3% GLB 2.7 Fill
> * -4-5% MemBW Blend
> 
> On SKL, perf differences are smaller.
> 
> SIMD32 can cause write bound tests to trash, which is visible as perf
> regression in fully write bound tests above (that's also the reason
> why SIMD32 is good to disable with MRT shaders).
> 
> As to reads, SIMD32 improves cache locality until it starts trashing.
> In above GfxBench tests, and amount of texture sampling they do, this
> shows in HW counters as increased texture cache misses (trashing), but
> less L3 misses (better locality).  Along with (more important) better
> latency compensation, these explain why SIMD32 improves performance in
> them.
> 
> 
> More advanced heuristics that try to avoid the SIMD32 performance
> regressions, unfortunately also get rid of clear part of the above
> improvements.  Such heuristics would need improved instruction scheduler
> that provides feedback on which shaders have latency issues where SIMD32
> would help.
> 
> (A potential run-time heuristics would be disabling SIMD32 when too
> large textures are bound for draw.)
> 
> 
>      - Eero
> 
>> Francisco Jerez (34):
>>    intel/eu: Remove brw_codegen::compressed_stack.
>>    intel/fs: Rename a local variable so it doesn't shadow component()
>>    intel/fs: Use the ATTR file for FS inputs
>>    intel/fs: Replace the CINTERP opcode with a simple MOV
>>    intel/fs: Add explicit last_rt flag to fb writes orthogonal to eot.
>>    intel/fs: Fix Gen4-5 FB write AA data payload munging for non-EOT
>>      writes.
>>    intel/eu: Return new instruction to caller from brw_fb_WRITE().
>>    intel/fs: Fix fs_inst::flags_written() for Gen4-5 FB writes.
>>    intel/fs: Fix implied_mrf_writes() for headerless FB writes.
>>    intel/fs: Remove program key argument from generator.
>>    intel/fs: Disable SIMD32 dispatch on Gen4-6 with control flow
>>    intel/fs: Disable SIMD32 dispatch for fragment shaders with discard.
>>    intel/eu: Fix pixel interpolator queries for SIMD32.
>>    intel/fs: Fix codegen of FS_OPCODE_SET_SAMPLE_ID for SIMD32.
>>    intel/fs: Don't enable dual source blend if no outputs are written
>>    intel/fs: Fix FB write message control codegen for SIMD32.
>>    intel/fs: Fix logical FB write lowering for SIMD32
>>    intel/fs: Fix FB read header setup for SIMD32.
>>    intel/fs: Rework INTERPOLATE_AT_PER_SLOT_OFFSET
>>    intel/fs: Mark LINTERP opcode as writing accumulator implicitly on
>>      pre-Gen7.
>>    intel/fs: Disable opt_sampler_eot() in 32-wide dispatch.
>>    i965: Add plumbing for shader time in 32-wide FS dispatch mode.
>>    intel/fs: Simplify fs_visitor::emit_samplepos_setup
>>    intel/fs: Use fs_regs instead of brw_regs in the unlit centroid
>>      workaround
>>    intel/fs: Wrap FS payload register look-up in a helper function.
>>    intel/fs: Extend thread payload layout to SIMD32
>>    intel/fs: Implement 32-wide FS payload setup on Gen6+
>>    intel/fs: Fix Gen7 compressed source region alignment restriction for
>>      SIMD32
>>    intel/fs: Fix sample id setup for SIMD32.
>>    intel/fs: Generalize the unlit centroid workaround
>>    intel/fs: Fix Gen6+ interpolation setup for SIMD32
>>    intel/fs: Fix fs_builder::sample_mask_reg() for 32-wide FS dispatch.
>>    intel/fs: Fix nir_intrinsic_load_helper_invocation for SIMD32.
>>    intel/fs: Build 32-wide FS shaders.
>>
>> Jason Ekstrand (19):
>>    intel/fs: Assert that the gen4-6 plane restrictions are followed
>>    intel/fs: Use groups for SIMD16 LINTERP on gen11+
>>    intel/fs: FS_OPCODE_REP_FB_WRITE has side effects
>>    intel/fs: Properly track implied header regs read by FB writes
>>    intel/fs: Pull FB write implied headers from src[0]
>>    intel/fs: Set up FB write message headers in the visitor
>>    i965: Re-arrange shader kernel setup in WM state
>>    intel/compiler: Add and use helpers for working with KSP indices
>>    intel/fs: Rework KSP data to be SIMD width-based
>>    intel/fs: Split instructions low to high in lower_simd_width
>>    intel/fs: Properly copy default flag reg for 3src instrucitons
>>    intel/fs: Add the group to the flag subreg number on SNB and older
>>    intel/fs: Emit LINE+MAC for LINTERP with unaligned coordinates
>>    intel/fs: Emit MOV_DISPATCH_TO_FLAGS once for the centroid workaround
>>    intel/fs: Get rid of MOV_DISPATCH_TO_FLAGS
>>    intel/fs: Add fields to wm_prog_data for SIMD32 dispatch
>>    intel/anv,blorp,i965: Implement the SKL 16x MSAA SIMD32 workaround
>>    intel/fs: Remove support push constants in repclear shaders
>>    intel/fs: Support SIMD32 repclear shaders
>>
>>   src/intel/blorp/blorp.c                       |   2 +-
>>   src/intel/blorp/blorp_genX_exec.h             |  82 +++-
>>   src/intel/compiler/brw_compiler.h             |  98 +++-
>>   src/intel/compiler/brw_eu.h                   |  21 +-
>>   src/intel/compiler/brw_eu_defines.h           |   2 -
>>   src/intel/compiler/brw_eu_emit.c              |  39 +-
>>   src/intel/compiler/brw_fs.cpp                 | 666 
>> ++++++++++++++++----------
>>   src/intel/compiler/brw_fs.h                   |  53 +-
>>   src/intel/compiler/brw_fs_builder.h           |   6 +-
>>   src/intel/compiler/brw_fs_cse.cpp             |   1 -
>>   src/intel/compiler/brw_fs_generator.cpp       | 318 ++++++------
>>   src/intel/compiler/brw_fs_nir.cpp             |  57 ++-
>>   src/intel/compiler/brw_fs_visitor.cpp         | 193 ++++----
>>   src/intel/compiler/brw_ir_fs.h                |   1 +
>>   src/intel/compiler/brw_shader.cpp             |  12 +-
>>   src/intel/compiler/brw_vec4.cpp               |   2 +-
>>   src/intel/compiler/brw_vec4_gs_visitor.cpp    |   2 +-
>>   src/intel/compiler/brw_vec4_tcs.cpp           |   2 +-
>>   src/intel/compiler/brw_wm_iz.cpp              |  11 +-
>>   src/intel/vulkan/anv_pipeline.c               |   2 +-
>>   src/intel/vulkan/genX_pipeline.c              |  40 +-
>>   src/mesa/drivers/dri/i965/brw_context.h       |   1 +
>>   src/mesa/drivers/dri/i965/brw_program.c       |   6 +
>>   src/mesa/drivers/dri/i965/brw_wm.c            |   6 +-
>>   src/mesa/drivers/dri/i965/gen4_blorp_exec.h   |  17 +-
>>   src/mesa/drivers/dri/i965/genX_state_upload.c | 144 ++++--
>>   26 files changed, 1101 insertions(+), 683 deletions(-)
>>
> 
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