[Mesa-dev] [PATCH 1/2] mesa: handle GL_UNSIGNED_INT64_ARB properly (v2)

Marek Olšák maraeo at gmail.com
Wed May 30 16:03:11 UTC 2018


On Wed, May 30, 2018, 4:14 AM Juan A. Suarez Romero <jasuarez at igalia.com>
wrote:

> On Mon, 2018-05-28 at 21:10 -0400, Marek Olšák wrote:
> > From: Marek Olšák <marek.olsak at amd.com>
> >
> > Bindless texture handles can be passed via vertex attribs using this
> type.
> > This fixes a bunch of bindless piglit tests on radeonsi.
> >
> > Cc: 18.0 18.1 <mesa-stable at lists.freedesktop.org>
>
> Hello.
>
> This patch didn't apply cleanly on 18.0, so I just fixed a small conflict.
>
> In case you are interested in, this is the fixed commit:
>
>
> https://github.com/Igalia/release-mesa/commit/81bd117b3cfbdd73181e44fbedb5e42c4c
> 492406
>

Looks good. Thanks!

Marek



>
>
>         J.A.
>
> > ---
> >  src/mesa/main/glformats.c  | 2 ++
> >  src/mesa/vbo/vbo_private.h | 2 +-
> >  2 files changed, 3 insertions(+), 1 deletion(-)
> >
> > diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c
> > index cba5e670db0..667020c193c 100644
> > --- a/src/mesa/main/glformats.c
> > +++ b/src/mesa/main/glformats.c
> > @@ -556,20 +556,22 @@ _mesa_bytes_per_vertex_attrib(GLint comps, GLenum
> type)
> >     case GL_UNSIGNED_INT_2_10_10_10_REV:
> >        if (comps == 4)
> >           return sizeof(GLuint);
> >        else
> >           return -1;
> >     case GL_UNSIGNED_INT_10F_11F_11F_REV:
> >        if (comps == 3)
> >           return sizeof(GLuint);
> >        else
> >           return -1;
> > +   case GL_UNSIGNED_INT64_ARB:
> > +      return comps * 8;
> >     default:
> >        return -1;
> >     }
> >  }
> >
> >  /**
> >   * Test if the given format is unsized.
> >   */
> >  GLboolean
> >  _mesa_is_enum_format_unsized(GLenum format)
> > diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h
> > index b69f836aa0b..3f7d0dc6082 100644
> > --- a/src/mesa/vbo/vbo_private.h
> > +++ b/src/mesa/vbo/vbo_private.h
> > @@ -97,22 +97,22 @@ vbo_attrtype_to_integer_flag(GLenum format)
> >     }
> >  }
> >
> >  static inline GLboolean
> >  vbo_attrtype_to_double_flag(GLenum format)
> >  {
> >     switch (format) {
> >     case GL_FLOAT:
> >     case GL_INT:
> >     case GL_UNSIGNED_INT:
> > -   case GL_UNSIGNED_INT64_ARB:
> >        return GL_FALSE;
> > +   case GL_UNSIGNED_INT64_ARB:
> >     case GL_DOUBLE:
> >        return GL_TRUE;
> >     default:
> >        unreachable("Bad vertex attribute type");
> >        return GL_FALSE;
> >     }
> >  }
> >
> >
> >  /**
>
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