[Mesa-dev] [PATCH 2/2] egl/glvnd: correctly report errors when vendor cannot be found
Emil Velikov
emil.l.velikov at gmail.com
Fri Nov 2 19:06:14 UTC 2018
From: Emil Velikov <emil.velikov at collabora.com>
If the user provides an invalid display or device the ToVendor lookup
will fail.
In this case, the local [Mesa vendor] error code will be set. Thus on
sequential eglGetError(), the error will be EGL_SUCCESS.
To be more specific, GLVND remembers the last vendor and calls back
into it's eglGetError, although there's no guarantee to ever have had
one.
Piglit: tests/egl/spec/egl_ext_device_query
Fixes: ce562f9e3fa ("EGL: Implement the libglvnd interface for EGL (v3)")
Cc: Kyle Brenneman <kbrenneman at nvidia.com>
Cc: Eric Engestrom <eric at engestrom.ch>
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
src/egl/main/egldispatchstubs.c | 12 ++++++++++--
1 file changed, 10 insertions(+), 2 deletions(-)
diff --git a/src/egl/main/egldispatchstubs.c b/src/egl/main/egldispatchstubs.c
index bfc3195c779..e39fd6197a6 100644
--- a/src/egl/main/egldispatchstubs.c
+++ b/src/egl/main/egldispatchstubs.c
@@ -54,9 +54,17 @@ static __eglMustCastToProperFunctionPointerType FetchVendorFunc(__EGLvendorInfo
{
__eglMustCastToProperFunctionPointerType func = NULL;
- if (vendor != NULL) {
- func = exports->fetchDispatchEntry(vendor, __EGL_DISPATCH_FUNC_INDICES[index]);
+ if (vendor == NULL) {
+ // XXX: How can we end here with EGL_SUCCESS?
+ if (errorCode != EGL_SUCCESS) {
+ // Since we have no vendor, the follow-up eglGetError() call will
+ // end up using the GLVND error code. Set it here.
+ exports->setEGLError(errorCode);
+ }
+ return NULL;
}
+
+ func = exports->fetchDispatchEntry(vendor, __EGL_DISPATCH_FUNC_INDICES[index]);
if (func == NULL) {
if (errorCode != EGL_SUCCESS) {
_eglError(errorCode, __EGL_DISPATCH_FUNC_NAMES[index]);
--
2.19.1
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