[Mesa-dev] [PATCH v2] egl/glvnd: correctly report errors when vendor cannot be found

Emil Velikov emil.l.velikov at gmail.com
Mon Nov 5 17:00:40 UTC 2018


From: Emil Velikov <emil.velikov at collabora.com>

If the user provides an invalid display or device the ToVendor lookup
will fail.

In this case, the local [Mesa vendor] error code will be set. Thus on
sequential eglGetError(), the error will be EGL_SUCCESS.

To be more specific, GLVND remembers the last vendor and calls back
into it's eglGetError, although there's no guarantee to ever have had
one.

v2:
 - Add _eglError call, so the debug callback is executed (Kyle)
 - Drop XXX comment.

Piglit: tests/egl/spec/egl_ext_device_query
Fixes: ce562f9e3fa ("EGL: Implement the libglvnd interface for EGL (v3)")
Cc: Kyle Brenneman <kbrenneman at nvidia.com>
Cc: Eric Engestrom <eric at engestrom.ch>
Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
---
 src/egl/main/egldispatchstubs.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/egl/main/egldispatchstubs.c b/src/egl/main/egldispatchstubs.c
index bfc3195c779..96708aeb0dc 100644
--- a/src/egl/main/egldispatchstubs.c
+++ b/src/egl/main/egldispatchstubs.c
@@ -59,6 +59,11 @@ static __eglMustCastToProperFunctionPointerType FetchVendorFunc(__EGLvendorInfo
     }
     if (func == NULL) {
         if (errorCode != EGL_SUCCESS) {
+            // Since we have no vendor, the follow-up eglGetError() call will
+            // end up using the GLVND error code. Set it here.
+            if (vendor == NULL) {
+                exports->setEGLError(errorCode);
+            }
             _eglError(errorCode, __EGL_DISPATCH_FUNC_NAMES[index]);
         }
         return NULL;
-- 
2.19.1



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