[Mesa-dev] [PATCH v3 1/3] nir: add glsl_replace_vector_type()

Timothy Arceri tarceri at itsqueeze.com
Tue Nov 6 02:58:36 UTC 2018


This creates a new glsl_type with the specified number on components.

We will use this in the following patch when vectorising io.
---
 src/compiler/nir_types.cpp | 24 ++++++++++++++++++++++++
 src/compiler/nir_types.h   |  2 ++
 2 files changed, 26 insertions(+)

diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
index d24f0941519..45a06e0214b 100644
--- a/src/compiler/nir_types.cpp
+++ b/src/compiler/nir_types.cpp
@@ -432,6 +432,30 @@ glsl_array_type(const glsl_type *base, unsigned elements)
    return glsl_type::get_array_instance(base, elements);
 }
 
+const glsl_type *
+glsl_replace_vector_type(const glsl_type *t, unsigned components)
+{
+   switch (glsl_get_base_type(t)) {
+   case GLSL_TYPE_ARRAY: {
+      const glsl_type *base = glsl_replace_vector_type(t->fields.array, components);
+      return glsl_array_type(base, glsl_get_length(t));
+   }
+   case GLSL_TYPE_UINT:
+   case GLSL_TYPE_INT:
+   case GLSL_TYPE_FLOAT:
+   case GLSL_TYPE_BOOL:
+   case GLSL_TYPE_DOUBLE:
+   case GLSL_TYPE_UINT64:
+   case GLSL_TYPE_INT64:
+   case GLSL_TYPE_FLOAT16:
+   case GLSL_TYPE_UINT16:
+   case GLSL_TYPE_INT16:
+      return glsl_vector_type(glsl_get_base_type(t), components);
+   default:
+      unreachable("Unhandled base type glsl_replace_vector_type()");
+   }
+}
+
 const glsl_type *
 glsl_struct_type(const glsl_struct_field *fields,
                  unsigned num_fields, const char *name)
diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h
index 77454fa9fab..deb7ead8dd2 100644
--- a/src/compiler/nir_types.h
+++ b/src/compiler/nir_types.h
@@ -167,6 +167,8 @@ const struct glsl_type *glsl_bool_type(void);
 const struct glsl_type *glsl_scalar_type(enum glsl_base_type base_type);
 const struct glsl_type *glsl_vector_type(enum glsl_base_type base_type,
                                          unsigned components);
+const struct glsl_type * glsl_replace_vector_type(const struct glsl_type *t,
+                                                  unsigned components);
 const struct glsl_type *glsl_matrix_type(enum glsl_base_type base_type,
                                          unsigned rows, unsigned columns);
 const struct glsl_type *glsl_array_type(const struct glsl_type *base,
-- 
2.19.1



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