[Mesa-dev] [PATCH 02/15] nir/opcodes: Rename tbool to tbool32

Jason Ekstrand jason at jlekstrand.net
Fri Nov 9 03:45:03 UTC 2018


---
 src/compiler/nir/nir_opcodes.py | 22 +++++++++++-----------
 1 file changed, 11 insertions(+), 11 deletions(-)

diff --git a/src/compiler/nir/nir_opcodes.py b/src/compiler/nir/nir_opcodes.py
index d69d09d30ce..00720708305 100644
--- a/src/compiler/nir/nir_opcodes.py
+++ b/src/compiler/nir/nir_opcodes.py
@@ -90,7 +90,7 @@ class Opcode(object):
 # helper variables for strings
 tfloat = "float"
 tint = "int"
-tbool = "bool32"
+tbool32 = "bool32"
 tuint = "uint"
 tuint16 = "uint16"
 tfloat32 = "float32"
@@ -216,10 +216,10 @@ for src_t in [tint, tuint, tfloat]:
 
 # We'll hand-code the to/from bool conversion opcodes.  Because bool doesn't
 # have multiple bit-sizes, we can always infer the size from the other type.
-unop_convert("f2b", tbool, tfloat, "src0 != 0.0")
-unop_convert("i2b", tbool, tint, "src0 != 0")
-unop_convert("b2f", tfloat, tbool, "src0 ? 1.0 : 0.0")
-unop_convert("b2i", tint, tbool, "src0 ? 1 : 0")
+unop_convert("f2b", tbool32, tfloat, "src0 != 0.0")
+unop_convert("i2b", tbool32, tint, "src0 != 0")
+unop_convert("b2f", tfloat, tbool32, "src0 ? 1.0 : 0.0")
+unop_convert("b2i", tint, tbool32, "src0 ? 1 : 0")
 
 
 # Unary floating-point rounding operations.
@@ -430,7 +430,7 @@ def binop(name, ty, alg_props, const_expr):
    binop_convert(name, ty, ty, alg_props, const_expr)
 
 def binop_compare(name, ty, alg_props, const_expr):
-   binop_convert(name, tbool, ty, alg_props, const_expr)
+   binop_convert(name, tbool32, ty, alg_props, const_expr)
 
 def binop_horiz(name, out_size, out_type, src1_size, src1_type, src2_size,
                 src2_type, const_expr):
@@ -525,13 +525,13 @@ binop_compare("uge", tuint, "", "src0 >= src1")
 
 # integer-aware GLSL-style comparisons that compare floats and ints
 
-binop_reduce("ball_fequal",  1, tbool, tfloat, "{src0} == {src1}",
+binop_reduce("ball_fequal",  1, tbool32, tfloat, "{src0} == {src1}",
              "{src0} && {src1}", "{src}")
-binop_reduce("bany_fnequal", 1, tbool, tfloat, "{src0} != {src1}",
+binop_reduce("bany_fnequal", 1, tbool32, tfloat, "{src0} != {src1}",
              "{src0} || {src1}", "{src}")
-binop_reduce("ball_iequal",  1, tbool, tint, "{src0} == {src1}",
+binop_reduce("ball_iequal",  1, tbool32, tint, "{src0} == {src1}",
              "{src0} && {src1}", "{src}")
-binop_reduce("bany_inequal", 1, tbool, tint, "{src0} != {src1}",
+binop_reduce("bany_inequal", 1, tbool32, tint, "{src0} != {src1}",
              "{src0} || {src1}", "{src}")
 
 # non-integer-aware GLSL-style comparisons that return 0.0 or 1.0
@@ -719,7 +719,7 @@ triop("imed3", tint, "MAX2(MIN2(MAX2(src0, src1), src2), MIN2(src0, src1))")
 triop("umed3", tuint, "MAX2(MIN2(MAX2(src0, src1), src2), MIN2(src0, src1))")
 
 opcode("bcsel", 0, tuint, [0, 0, 0],
-      [tbool, tuint, tuint], "", "src0 ? src1 : src2")
+      [tbool32, tuint, tuint], "", "src0 ? src1 : src2")
 
 # SM5 bfi assembly
 triop("bfi", tuint32, """
-- 
2.19.1



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