[Mesa-dev] [PATCH 1/3 v2] glsl: prevent qualifiers modification of predeclared variables
Ian Romanick
idr at freedesktop.org
Fri Nov 9 20:35:32 UTC 2018
bump
On 10/09/2018 03:07 PM, Ian Romanick wrote:
> From: Ian Romanick <ian.d.romanick at intel.com>
>
> Section 3.7 (Identifiers) of the GLSL spec says:
>
> However, as noted in the specification, there are some cases where
> previously declared variables can be redeclared to change or add
> some property, and predeclared "gl_" names are allowed to be
> redeclared in a shader only for these specific purposes. More
> generally, it is an error to redeclare a variable, including those
> starting "gl_".
>
> This patch should fix piglit tests:
> clip-distance-redeclare-without-inout.frag
> clip-distance-redeclare-without-inout.vert
>
> However, this causes a regression in
> clip-distance-out-values.shader_test. A fix for that test has been sent
> to the piglit list for review:
>
> https://patchwork.freedesktop.org/patch/255201/
>
> As far as I understood following mailing thread:
> https://lists.freedesktop.org/archives/piglit/2013-October/007935.html
> looks like we have accepted to remove an ability to change qualifiers
> but have not done it yet. Unless I missed something)
>
> v2 (idr): Move 'earlier->data.mode != var->data.mode' test much earlier
> in the function. Add special handling for gl_LastFragData.
>
> Signed-off-by: Andrii Simiklit <andrii.simiklit at globallogic.com>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/compiler/glsl/ast_to_hir.cpp | 51 +++++++++++++++++++++-------------------
> 1 file changed, 27 insertions(+), 24 deletions(-)
>
> diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
> index 1082d6c91cf..2e4c9ef6776 100644
> --- a/src/compiler/glsl/ast_to_hir.cpp
> +++ b/src/compiler/glsl/ast_to_hir.cpp
> @@ -4238,6 +4238,29 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
>
> *is_redeclaration = true;
>
> + if (earlier->data.how_declared == ir_var_declared_implicitly) {
> + /* Verify that the redeclaration of a built-in does not change the
> + * storage qualifier. There are a couple special cases.
> + *
> + * 1. Some built-in variables that are defined as 'in' in the
> + * specification are implemented as system values. Allow
> + * ir_var_system_value -> ir_var_shader_in.
> + *
> + * 2. gl_LastFragData is implemented as a ir_var_shader_out, but the
> + * specification requires that redeclarations omit any qualifier.
> + * Allow ir_var_shader_out -> ir_var_auto for this one variable.
> + */
> + if (earlier->data.mode != var->data.mode &&
> + !(earlier->data.mode == ir_var_system_value &&
> + var->data.mode == ir_var_shader_in) &&
> + !(strcmp(var->name, "gl_LastFragData") == 0 &&
> + var->data.mode == ir_var_auto)) {
> + _mesa_glsl_error(&loc, state,
> + "redeclaration cannot change qualification of `%s'",
> + var->name);
> + }
> + }
> +
> /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
> *
> * "It is legal to declare an array without a size and then
> @@ -4246,11 +4269,6 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
> */
> if (earlier->type->is_unsized_array() && var->type->is_array()
> && (var->type->fields.array == earlier->type->fields.array)) {
> - /* FINISHME: This doesn't match the qualifiers on the two
> - * FINISHME: declarations. It's not 100% clear whether this is
> - * FINISHME: required or not.
> - */
> -
> const int size = var->type->array_size();
> check_builtin_array_max_size(var->name, size, loc, state);
> if ((size > 0) && (size <= earlier->data.max_array_access)) {
> @@ -4342,28 +4360,13 @@ get_variable_being_redeclared(ir_variable **var_ptr, YYLTYPE loc,
> earlier->data.precision = var->data.precision;
> earlier->data.memory_coherent = var->data.memory_coherent;
>
> - } else if (earlier->data.how_declared == ir_var_declared_implicitly &&
> - state->allow_builtin_variable_redeclaration) {
> + } else if ((earlier->data.how_declared == ir_var_declared_implicitly &&
> + state->allow_builtin_variable_redeclaration) ||
> + allow_all_redeclarations) {
> /* Allow verbatim redeclarations of built-in variables. Not explicitly
> * valid, but some applications do it.
> */
> - if (earlier->data.mode != var->data.mode &&
> - !(earlier->data.mode == ir_var_system_value &&
> - var->data.mode == ir_var_shader_in)) {
> - _mesa_glsl_error(&loc, state,
> - "redeclaration of `%s' with incorrect qualifiers",
> - var->name);
> - } else if (earlier->type != var->type) {
> - _mesa_glsl_error(&loc, state,
> - "redeclaration of `%s' has incorrect type",
> - var->name);
> - }
> - } else if (allow_all_redeclarations) {
> - if (earlier->data.mode != var->data.mode) {
> - _mesa_glsl_error(&loc, state,
> - "redeclaration of `%s' with incorrect qualifiers",
> - var->name);
> - } else if (earlier->type != var->type) {
> + if (earlier->type != var->type) {
> _mesa_glsl_error(&loc, state,
> "redeclaration of `%s' has incorrect type",
> var->name);
>
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