[Mesa-dev] [PATCH 1/3] mesa/glthread: pass the function name to _mesa_glthread_restore_dispatch
Marek Olšák
maraeo at gmail.com
Sat Nov 10 06:29:46 UTC 2018
From: Marek Olšák <marek.olsak at amd.com>
If you insert printf there, you'll know why glthread was disabled.
---
src/mapi/glapi/gen/gl_marshal.py | 2 +-
src/mesa/main/glthread.c | 4 ++--
src/mesa/main/glthread.h | 2 +-
src/mesa/main/marshal.c | 2 +-
4 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/mapi/glapi/gen/gl_marshal.py b/src/mapi/glapi/gen/gl_marshal.py
index 5b35357ac54..4fd2bc2a5b9 100644
--- a/src/mapi/glapi/gen/gl_marshal.py
+++ b/src/mapi/glapi/gen/gl_marshal.py
@@ -242,21 +242,21 @@ class PrintCode(gl_XML.gl_print_base):
out('{0} *cmd;'.format(struct))
out('debug_print_marshal("{0}");'.format(func.name))
need_fallback_sync = self.validate_count_or_fallback(func)
if func.marshal_fail:
out('if ({0}) {{'.format(func.marshal_fail))
with indent():
out('_mesa_glthread_finish(ctx);')
- out('_mesa_glthread_restore_dispatch(ctx);')
+ out('_mesa_glthread_restore_dispatch(ctx, __func__);')
self.print_sync_dispatch(func)
out('return;')
out('}')
out('if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {')
with indent():
self.print_async_dispatch(func)
out('return;')
out('}')
diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
index 18a83bb9be4..8610d1ef933 100644
--- a/src/mesa/main/glthread.c
+++ b/src/mesa/main/glthread.c
@@ -114,25 +114,25 @@ _mesa_glthread_destroy(struct gl_context *ctx)
_mesa_glthread_finish(ctx);
util_queue_destroy(&glthread->queue);
for (unsigned i = 0; i < MARSHAL_MAX_BATCHES; i++)
util_queue_fence_destroy(&glthread->batches[i].fence);
free(glthread);
ctx->GLThread = NULL;
- _mesa_glthread_restore_dispatch(ctx);
+ _mesa_glthread_restore_dispatch(ctx, "destroy");
}
void
-_mesa_glthread_restore_dispatch(struct gl_context *ctx)
+_mesa_glthread_restore_dispatch(struct gl_context *ctx, const char *func)
{
/* Remove ourselves from the dispatch table except if another ctx/thread
* already installed a new dispatch table.
*
* Typically glxMakeCurrent will bind a new context (install new table) then
* old context might be deleted.
*/
if (_glapi_get_dispatch() == ctx->MarshalExec) {
ctx->CurrentClientDispatch = ctx->CurrentServerDispatch;
_glapi_set_dispatch(ctx->CurrentClientDispatch);
diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h
index 8cd5d022674..59cb95feb4a 100644
--- a/src/mesa/main/glthread.h
+++ b/src/mesa/main/glthread.h
@@ -92,15 +92,15 @@ struct glthread_state
/**
* Tracks on the main thread side whether the current element array (index
* buffer) binding is in a VBO.
*/
bool element_array_is_vbo;
};
void _mesa_glthread_init(struct gl_context *ctx);
void _mesa_glthread_destroy(struct gl_context *ctx);
-void _mesa_glthread_restore_dispatch(struct gl_context *ctx);
+void _mesa_glthread_restore_dispatch(struct gl_context *ctx, const char *func);
void _mesa_glthread_flush_batch(struct gl_context *ctx);
void _mesa_glthread_finish(struct gl_context *ctx);
#endif /* _GLTHREAD_H*/
diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
index 8f8e8c78ed2..1827585ef0a 100644
--- a/src/mesa/main/marshal.c
+++ b/src/mesa/main/marshal.c
@@ -82,21 +82,21 @@ _mesa_unmarshal_Enable(struct gl_context *ctx,
void GLAPIENTRY
_mesa_marshal_Enable(GLenum cap)
{
GET_CURRENT_CONTEXT(ctx);
struct marshal_cmd_Enable *cmd;
debug_print_marshal("Enable");
if (cap == GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB) {
_mesa_glthread_finish(ctx);
- _mesa_glthread_restore_dispatch(ctx);
+ _mesa_glthread_restore_dispatch(ctx, "Enable(DEBUG_OUTPUT_SYNCHRONOUS)");
} else {
cmd = _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_Enable,
sizeof(*cmd));
cmd->cap = cap;
_mesa_post_marshal_hook(ctx);
return;
}
_mesa_glthread_finish(ctx);
debug_print_sync_fallback("Enable");
--
2.17.1
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