[Mesa-dev] [Bug 108713] Gallium: use after free with transform feedback
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Nov 12 10:01:38 UTC 2018
https://bugs.freedesktop.org/show_bug.cgi?id=108713
Bug ID: 108713
Summary: Gallium: use after free with transform feedback
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Other
Assignee: mesa-dev at lists.freedesktop.org
Reporter: gw.fossdev at gmail.com
QA Contact: mesa-dev at lists.freedesktop.org
With the call sequence
eglMakeCurrent(Y)
glUseProgram(X)
glBindTransformFeedback(..., 1)
/*do something*/
glBindTransformFeedback(..., 0)
eglMakeCurrent(Y)
glDeleteProgram(X)
glBindTransformFeedback(..., 1)
glEndTransformFeedback()
there is a use after free in glEndTransformFeedback():
#0 0x7f93bfecfda1 in st_end_transform_feedback
mesa/state_tracker/st_cb_xformfb.c:206
#1 0x7f93bf84fecc in end_transform_feedback
mesa/main/transformfeedback.c:505
#2 0x7f93bf8500d7 in _mesa_EndTransformFeedback
mesa/main/transformfeedback.c:535
because the transform feedback holds a stale link to the shader program.
I've seen this error on r600 and it was also confirmed on radeonsi, the same
code runs fine with i965.
That spec says
"If a program object is in use as part of current rendering state, it will be
flagged for deletion, but it will not be deleted until it is no longer part of
current state for any rendering context."
So since the shader program is part of the current rendering state it should
still be available.
I am however not completely sure about this, because the transform feedback
object was not bound when the program was deleted, so maybe the deleted program
should not be part of its state.
So either the shader gets deleted too early, or the transform feedback object
is not properly notified about the shader being deleted.
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