[Mesa-dev] [PATCH] st/mesa: disable L3 thread pinning
Edmondo Tommasina
edmondo.tommasina at gmail.com
Mon Nov 12 21:14:09 UTC 2018
Patch is:
Reviewed-by: Edmondo Tommasina <edmondo.tommasina at gmail.com>
On Mon, Nov 12, 2018 at 9:45 PM Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
> This implementation can have massive drawbacks.
>
> Cc: 18.3 <mesa-stable at lists.freedesktop.org>
> ---
> src/mesa/state_tracker/st_manager.c | 9 ---------
> 1 file changed, 9 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_manager.c
> b/src/mesa/state_tracker/st_manager.c
> index 690d5bc2313..076ad42646d 100644
> --- a/src/mesa/state_tracker/st_manager.c
> +++ b/src/mesa/state_tracker/st_manager.c
> @@ -1065,29 +1065,20 @@ st_api_make_current(struct st_api *stapi, struct
> st_context_iface *stctxi,
> ret = _mesa_make_current(st->ctx, incomplete, incomplete);
> }
>
> st_framebuffer_reference(&stdraw, NULL);
> st_framebuffer_reference(&stread, NULL);
>
> /* Purge the context's winsys_buffers list in case any
> * of the referenced drawables no longer exist.
> */
> st_framebuffers_purge(st);
> -
> - /* Notify the driver that the context thread may have been changed.
> - * This should pin all driver threads to a specific L3 cache for
> optimal
> - * performance on AMD Zen CPUs.
> - */
> - struct glthread_state *glthread = st->ctx->GLThread;
> - thrd_t *upper_thread = glthread ? &glthread->queue.threads[0] :
> NULL;
> -
> - util_context_thread_changed(st->pipe, upper_thread);
> }
> else {
> ret = _mesa_make_current(NULL, NULL, NULL);
> }
>
> return ret;
> }
>
>
> static void
> --
> 2.17.1
>
> _______________________________________________
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> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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