[Mesa-dev] [PATCH v4] nir: Don't lower the local work group size if it's variable.
Karol Herbst
kherbst at redhat.com
Tue Nov 13 00:09:50 UTC 2018
it shouldn't make a difference. This pass lowers load_derefs into
whatever we want here. If we handle the system value explicitly
"sysval" gets set. If not, we fetch the op through
nir_intrinsic_from_system_value and do the load based on that. We just
take a different path, but fundamentally we do the same either way.
On Tue, Nov 13, 2018 at 12:17 AM Jason Ekstrand <jason at jlekstrand.net> wrote:
>
> I think we still want to skip the lowering of SYSTEM_VALUE_LOCAL_GROUP_SIZE when that flag is set. I think this works, but we'll end up deleting one load_local_group_size intrinsic and replacing it with another which is pointless.
>
> --Jason
>
> On Mon, Nov 12, 2018 at 4:02 PM Plamena Manolova <plamena.n.manolova at gmail.com> wrote:
>>
>> If the local work group size is variable it won't be available
>> at compile time so we can't lower it in nir_lower_system_values().
>>
>> Signed-off-by: Plamena Manolova <plamena.n.manolova at gmail.com>
>> ---
>> src/compiler/nir/nir_lower_system_values.c | 24 ++++++++++++++++++------
>> 1 file changed, 18 insertions(+), 6 deletions(-)
>>
>> diff --git a/src/compiler/nir/nir_lower_system_values.c b/src/compiler/nir/nir_lower_system_values.c
>> index bde7eb1180..fbc4057357 100644
>> --- a/src/compiler/nir/nir_lower_system_values.c
>> +++ b/src/compiler/nir/nir_lower_system_values.c
>> @@ -31,12 +31,24 @@
>> static nir_ssa_def*
>> build_local_group_size(nir_builder *b)
>> {
>> - nir_const_value local_size;
>> - memset(&local_size, 0, sizeof(local_size));
>> - local_size.u32[0] = b->shader->info.cs.local_size[0];
>> - local_size.u32[1] = b->shader->info.cs.local_size[1];
>> - local_size.u32[2] = b->shader->info.cs.local_size[2];
>> - return nir_build_imm(b, 3, 32, local_size);
>> + nir_ssa_def *local_size;
>> +
>> + /*
>> + * If the local work group size is variable it can't be lowered at this
>> + * point, but its intrinsic can still be used.
>> + */
>> + if (b->shader->info.cs.local_size_variable) {
>> + local_size = nir_load_local_group_size(b);
>> + } else {
>> + nir_const_value local_size_const;
>> + memset(&local_size_const, 0, sizeof(local_size_const));
>> + local_size_const.u32[0] = b->shader->info.cs.local_size[0];
>> + local_size_const.u32[1] = b->shader->info.cs.local_size[1];
>> + local_size_const.u32[2] = b->shader->info.cs.local_size[2];
>> + local_size = nir_build_imm(b, 3, 32, local_size_const);
>> + }
>> +
>> + return local_size;
>> }
>>
>> static bool
>> --
>> 2.11.0
>>
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