[Mesa-dev] [PATCH v3] i965: Fix calculation of layers array length for isl_view
Danylo Piliaiev
danylo.piliaiev at gmail.com
Tue Nov 13 12:31:42 UTC 2018
Hello,
Could anyone look at the patch?
Thanks!
On 10/24/18 2:22 PM, Danylo Piliaiev wrote:
> I have made a Piglit test that exercises the issue:
>
> https://patchwork.freedesktop.org/patch/258180/
>
> - Danil
>
> On 9/10/18 6:21 PM, Danylo Piliaiev wrote:
>> Handle all cases in calculation of layers count for isl_view
>> taking into account texture view and image unit.
>> st_convert_image was taken as a reference.
>>
>> When u->Layered is true the whole level is taken with respect to
>> image view. In other case only one layer is taken.
>>
>> v3: (Józef Kucia and Ilia Mirkin)
>> - Rewrote patch by taking st_convert_image as a reference
>> - Removed now unused get_image_num_layers function
>> - Changed commit message
>>
>> Fixes: 5a8c8903
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107856
>>
>> Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
>> ---
>> .../drivers/dri/i965/brw_wm_surface_state.c | 32 ++++++++++---------
>> 1 file changed, 17 insertions(+), 15 deletions(-)
>>
>> diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
>> b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
>> index 944762ec46..9bfe6e2037 100644
>> --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
>> +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
>> @@ -1499,18 +1499,6 @@ update_buffer_image_param(struct brw_context
>> *brw,
>> param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
>> }
>> -static unsigned
>> -get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,
>> - unsigned level)
>> -{
>> - if (target == GL_TEXTURE_CUBE_MAP)
>> - return 6;
>> -
>> - return target == GL_TEXTURE_3D ?
>> - minify(mt->surf.logical_level0_px.depth, level) :
>> - mt->surf.logical_level0_px.array_len;
>> -}
>> -
>> static void
>> update_image_surface(struct brw_context *brw,
>> struct gl_image_unit *u,
>> @@ -1541,14 +1529,28 @@ update_image_surface(struct brw_context *brw,
>> } else {
>> struct intel_texture_object *intel_obj =
>> intel_texture_object(obj);
>> struct intel_mipmap_tree *mt = intel_obj->mt;
>> - const unsigned num_layers = u->Layered ?
>> - get_image_num_layers(mt, obj->Target, u->Level) : 1;
>> +
>> + unsigned base_layer, num_layers;
>> + if (u->Layered) {
>> + if (obj->Target == GL_TEXTURE_3D) {
>> + base_layer = 0;
>> + num_layers = minify(mt->surf.logical_level0_px.depth,
>> u->Level);
>> + } else {
>> + base_layer = obj->MinLayer;
>> + num_layers = obj->Immutable ?
>> + obj->NumLayers :
>> + mt->surf.logical_level0_px.array_len;
>> + }
>> + } else {
>> + base_layer = obj->MinLayer + u->_Layer;
>> + num_layers = 1;
>> + }
>> struct isl_view view = {
>> .format = format,
>> .base_level = obj->MinLevel + u->Level,
>> .levels = 1,
>> - .base_array_layer = obj->MinLayer + u->_Layer,
>> + .base_array_layer = base_layer,
>> .array_len = num_layers,
>> .swizzle = ISL_SWIZZLE_IDENTITY,
>> .usage = ISL_SURF_USAGE_STORAGE_BIT,
>
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