[Mesa-dev] [PATCH 2/2] radv: make use of nir_remove_dead_barriers()

Timothy Arceri tarceri at itsqueeze.com
Wed Nov 14 05:30:39 UTC 2018


---
 src/amd/vulkan/radv_pipeline.c | 6 ++++++
 1 file changed, 6 insertions(+)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 33076cc2bd..577d17e614 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1843,6 +1843,12 @@ radv_link_shaders(struct radv_pipeline *pipeline, nir_shader **shaders)
 			radv_optimize_nir(ordered_shaders[i - 1], false, false);
 		}
 	}
+
+	/* We call this after linking opts as unused tcs outputs may have
+	 * been removed leaving useless barriers in the shader.
+	 */
+	if (shaders[MESA_SHADER_TESS_CTRL])
+		nir_remove_dead_barriers(shaders[MESA_SHADER_TESS_CTRL]);
 }
 
 
-- 
2.19.1



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