[Mesa-dev] [PATCH] radv: don't force clearing the stencil aspect for LOAD_OP_DONT_CARE
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Nov 15 09:53:10 UTC 2018
This has been initially added for a Sascha demo (ie. deferredshadows),
but as far I can tell this seems to no longer be needed.
No CTS changes on GFX9 and I didn't find a game that is affected.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_cmd_buffer.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 8e0ed284d6..7940a8f128 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -2344,9 +2344,6 @@ radv_cmd_state_setup_attachments(struct radv_cmd_buffer *cmd_buffer,
if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
- if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
- att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_DONT_CARE)
- clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
--
2.19.1
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