[Mesa-dev] [PATCH 1/3] radv: do not initialize DCC as cleared for MSAA textures
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Nov 15 14:35:54 UTC 2018
This doesn't seem to work, instead always use the fully
expanded mode for MSAA textures.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_cmd_buffer.c | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 8e0ed284d6..0fe90ceff7 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -4327,7 +4327,14 @@ static void radv_init_color_image_metadata(struct radv_cmd_buffer *cmd_buffer,
if (radv_layout_dcc_compressed(image, dst_layout,
dst_queue_mask)) {
- value = 0x20202020u;
+ if (image->info.samples == 1) {
+ /* Initializing DCC as compressed for MSAA
+ * textures doesn't seem to work. Be
+ * conservative and always use the fully
+ * expanded mode.
+ */
+ value = 0x20202020u;
+ }
need_decompress_pass = true;
}
--
2.19.1
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