[Mesa-dev] [PATCH 2/2] glsl: free or reuse memory allocated for TF varying
Gert Wollny
gw.fossdev at gmail.com
Fri Nov 16 18:12:46 UTC 2018
From: Gert Wollny <gert.wollny at collabora.com>
When a shader program is de-serialized the gl_shader_program passed in
may actually still hold memory allocations for the transform feedback
varyings. If that is the case, free the varying names and reallocate
the new storage for the names array.
This fixes a memory leak:
Direct leak of 48 byte(s) in 6 object(s) allocated from:
in malloc (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0xdb880)
in transform_feedback_varyings ../../samba/mesa/src/mesa/main/transformfeedback.c:875
in _mesa_TransformFeedbackVaryings ../../samba/mesa/src/mesa/main/transformfeedback.c:985
...
Indirect leak of 42 byte(s) in 6 object(s) allocated from:
in __interceptor_strdup (/usr/lib64/gcc/x86_64-pc-linux-gnu/7.3.0/libasan.so+0x761c8)
in transform_feedback_varyings ../../samba/mesa/src/mesa/main/transformfeedback.c:887
in _mesa_TransformFeedbackVaryings ../../samba/mesa/src/mesa/main/transformfeedback.c:985
Fixes: ab2643e4b06f63c93a57624003679903442634a8
glsl: serialize data from glTransformFeedbackVaryings
Signed-off-by: Gert Wollny <gert.wollny at collabora.com>
---
src/compiler/glsl/serialize.cpp | 9 ++++++++-
1 file changed, 8 insertions(+), 1 deletion(-)
diff --git a/src/compiler/glsl/serialize.cpp b/src/compiler/glsl/serialize.cpp
index 267700e7e7..26d8ec4b75 100644
--- a/src/compiler/glsl/serialize.cpp
+++ b/src/compiler/glsl/serialize.cpp
@@ -360,13 +360,20 @@ read_xfb(struct blob_reader *metadata, struct gl_shader_program *shProg)
if (xfb_stage == ~0u)
return;
+ if (shProg->TransformFeedback.VaryingNames) {
+ for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; ++i)
+ free(shProg->TransformFeedback.VaryingNames[i]);
+ }
+
/* Data set by glTransformFeedbackVaryings. */
shProg->TransformFeedback.BufferMode = blob_read_uint32(metadata);
blob_copy_bytes(metadata, &shProg->TransformFeedback.BufferStride,
sizeof(shProg->TransformFeedback.BufferStride));
shProg->TransformFeedback.NumVarying = blob_read_uint32(metadata);
+
shProg->TransformFeedback.VaryingNames = (char **)
- malloc(shProg->TransformFeedback.NumVarying * sizeof(GLchar *));
+ realloc(shProg->TransformFeedback.VaryingNames,
+ shProg->TransformFeedback.NumVarying * sizeof(GLchar *));
/* Note, malloc used with VaryingNames. */
for (unsigned i = 0; i < shProg->TransformFeedback.NumVarying; i++)
shProg->TransformFeedback.VaryingNames[i] =
--
2.18.1
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