[Mesa-dev] [PATCH 01/10] mesa: Rename gl_vertex_array_object::_Enabled -> Enabled.

Mathias.Froehlich at gmx.net Mathias.Froehlich at gmx.net
Sat Nov 17 12:14:49 UTC 2018


From: Mathias Fröhlich <mathias.froehlich at web.de>

Mark the up to now derived bitfield value now as primary
value by removing the underscore.

Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
 src/mesa/main/arrayobj.c         | 20 ++++++++++----------
 src/mesa/main/arrayobj.h         |  4 ++--
 src/mesa/main/attrib.c           |  4 ++--
 src/mesa/main/draw_validate.c    |  2 +-
 src/mesa/main/mtypes.h           |  2 +-
 src/mesa/main/varray.c           | 16 ++++++++--------
 src/mesa/vbo/vbo_exec_draw.c     |  8 ++++----
 src/mesa/vbo/vbo_private.h       |  2 +-
 src/mesa/vbo/vbo_save_api.c      |  4 ++--
 src/mesa/vbo/vbo_save_draw.c     |  2 +-
 src/mesa/vbo/vbo_save_loopback.c |  8 ++++----
 11 files changed, 36 insertions(+), 36 deletions(-)

diff --git a/src/mesa/main/arrayobj.c b/src/mesa/main/arrayobj.c
index ad34282afc..c4e61a9954 100644
--- a/src/mesa/main/arrayobj.c
+++ b/src/mesa/main/arrayobj.c
@@ -478,7 +478,7 @@ compute_vbo_offset_range(const struct gl_vertex_array_object *vao,
    GLuint max_offset = 0;
 
    /* We work on the unmapped originaly VAO array entries. */
-   GLbitfield mask = vao->_Enabled & binding->_BoundArrays;
+   GLbitfield mask = vao->Enabled & binding->_BoundArrays;
    /* The binding should be active somehow, not to return inverted ranges */
    assert(mask);
    while (mask) {
@@ -597,7 +597,7 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
     */
    const gl_attribute_map_mode mode = vao->_AttributeMapMode;
    /* Enabled array bits. */
-   const GLbitfield enabled = vao->_Enabled;
+   const GLbitfield enabled = vao->Enabled;
    /* VBO array bits. */
    const GLbitfield vbos = vao->VertexAttribBufferMask;
 
@@ -756,8 +756,8 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
           * grouping information in a seperate array beside
           * gl_array_attributes/gl_vertex_buffer_binding.
           */
-         assert(util_bitcount(binding->_BoundArrays & vao->_Enabled) == 1
-                || (vao->_Enabled & ~binding->_BoundArrays) == 0);
+         assert(util_bitcount(binding->_BoundArrays & vao->Enabled) == 1
+                || (vao->Enabled & ~binding->_BoundArrays) == 0);
 
          /* Start this current effective binding with the array */
          GLbitfield eff_bound_arrays = bound;
@@ -776,8 +776,8 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
                &vao->BufferBinding[attrib2->BufferBindingIndex];
 
             /* See the comment at the same assert above. */
-            assert(util_bitcount(binding2->_BoundArrays & vao->_Enabled) == 1
-                   || (vao->_Enabled & ~binding->_BoundArrays) == 0);
+            assert(util_bitcount(binding2->_BoundArrays & vao->Enabled) == 1
+                   || (vao->Enabled & ~binding->_BoundArrays) == 0);
 
             /* Check if we have an identical binding */
             if (binding->Stride != binding2->Stride)
@@ -871,7 +871,7 @@ bool
 _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
 {
    /* Walk those enabled arrays that have the default vbo attached */
-   GLbitfield mask = vao->_Enabled & ~vao->VertexAttribBufferMask;
+   GLbitfield mask = vao->Enabled & ~vao->VertexAttribBufferMask;
 
    while (mask) {
       /* Do not use u_bit_scan64 as we can walk multiple
@@ -883,7 +883,7 @@ _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
       const struct gl_vertex_buffer_binding *buffer_binding =
          &vao->BufferBinding[attrib_array->BufferBindingIndex];
 
-      /* Only enabled arrays shall appear in the _Enabled bitmask */
+      /* Only enabled arrays shall appear in the Enabled bitmask */
       assert(attrib_array->Enabled);
       /* We have already masked out vao->VertexAttribBufferMask  */
       assert(!_mesa_is_bufferobj(buffer_binding->BufferObj));
@@ -905,7 +905,7 @@ bool
 _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
 {
    /* Walk the enabled arrays that have a vbo attached */
-   GLbitfield mask = vao->_Enabled & vao->VertexAttribBufferMask;
+   GLbitfield mask = vao->Enabled & vao->VertexAttribBufferMask;
 
    while (mask) {
       const int i = ffs(mask) - 1;
@@ -914,7 +914,7 @@ _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
       const struct gl_vertex_buffer_binding *buffer_binding =
          &vao->BufferBinding[attrib_array->BufferBindingIndex];
 
-      /* Only enabled arrays shall appear in the _Enabled bitmask */
+      /* Only enabled arrays shall appear in the Enabled bitmask */
       assert(attrib_array->Enabled);
       /* We have already masked with vao->VertexAttribBufferMask  */
       assert(_mesa_is_bufferobj(buffer_binding->BufferObj));
diff --git a/src/mesa/main/arrayobj.h b/src/mesa/main/arrayobj.h
index 8b11c79bdb..ee87b4b6ba 100644
--- a/src/mesa/main/arrayobj.h
+++ b/src/mesa/main/arrayobj.h
@@ -111,7 +111,7 @@ _mesa_vao_attribute_map[ATTRIBUTE_MAP_MODE_MAX][VERT_ATTRIB_MAX];
 
 /**
  * Apply the position/generic0 aliasing map to a bitfield from the vao.
- * Use for example to convert gl_vertex_array_object::_Enabled
+ * Use for example to convert gl_vertex_array_object::Enabled
  * or gl_vertex_buffer_binding::_VertexBinding from the vao numbering to
  * the numbering used with vertex processing inputs.
  */
@@ -143,7 +143,7 @@ static inline GLbitfield
 _mesa_get_vao_vp_inputs(const struct gl_vertex_array_object *vao)
 {
    const gl_attribute_map_mode mode = vao->_AttributeMapMode;
-   return _mesa_vao_enable_to_vp_inputs(mode, vao->_Enabled);
+   return _mesa_vao_enable_to_vp_inputs(mode, vao->Enabled);
 }
 
 
diff --git a/src/mesa/main/attrib.c b/src/mesa/main/attrib.c
index a46fec73fd..fd13085717 100644
--- a/src/mesa/main/attrib.c
+++ b/src/mesa/main/attrib.c
@@ -1576,8 +1576,8 @@ copy_array_object(struct gl_context *ctx,
       _mesa_copy_vertex_buffer_binding(ctx, &dest->BufferBinding[i], &src->BufferBinding[i]);
    }
 
-   /* _Enabled must be the same than on push */
-   dest->_Enabled = src->_Enabled;
+   /* Enabled must be the same than on push */
+   dest->Enabled = src->Enabled;
    dest->_EffEnabledVBO = src->_EffEnabledVBO;
    /* The bitmask of bound VBOs needs to match the VertexBinding array */
    dest->VertexAttribBufferMask = src->VertexAttribBufferMask;
diff --git a/src/mesa/main/draw_validate.c b/src/mesa/main/draw_validate.c
index 29304bd514..b715a27f8b 100644
--- a/src/mesa/main/draw_validate.c
+++ b/src/mesa/main/draw_validate.c
@@ -1100,7 +1100,7 @@ valid_draw_indirect(struct gl_context *ctx,
     * buffer bound.
     */
    if (_mesa_is_gles31(ctx) &&
-       ctx->Array.VAO->_Enabled & ~ctx->Array.VAO->VertexAttribBufferMask) {
+       ctx->Array.VAO->Enabled & ~ctx->Array.VAO->VertexAttribBufferMask) {
       _mesa_error(ctx, GL_INVALID_OPERATION, "%s(No VBO bound)", name);
       return GL_FALSE;
    }
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 656e1226f9..9d79957afa 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1538,7 +1538,7 @@ struct gl_vertex_array_object
    GLbitfield VertexAttribBufferMask;
 
    /** Mask of VERT_BIT_* values indicating which arrays are enabled */
-   GLbitfield _Enabled;
+   GLbitfield Enabled;
 
    /**
     * Mask of VERT_BIT_* enabled arrays past position/generic0 mapping
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 2e27a16a99..e1675ff513 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -141,7 +141,7 @@ update_attribute_map_mode(const struct gl_context *ctx,
    if (ctx->API != API_OPENGL_COMPAT)
       return;
    /* The generic0 attribute superseeds the position attribute */
-   const GLbitfield enabled = vao->_Enabled;
+   const GLbitfield enabled = vao->Enabled;
    if (enabled & VERT_BIT_GENERIC0)
       vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_GENERIC0;
    else if (enabled & VERT_BIT_POS)
@@ -177,7 +177,7 @@ _mesa_vertex_attrib_binding(struct gl_context *ctx,
 
       array->BufferBindingIndex = bindingIndex;
 
-      vao->NewArrays |= vao->_Enabled & array_bit;
+      vao->NewArrays |= vao->Enabled & array_bit;
       if (vao == ctx->Array.VAO)
          ctx->NewState |= _NEW_ARRAY;
    }
@@ -213,7 +213,7 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
       else
          vao->VertexAttribBufferMask |= binding->_BoundArrays;
 
-      vao->NewArrays |= vao->_Enabled & binding->_BoundArrays;
+      vao->NewArrays |= vao->Enabled & binding->_BoundArrays;
       if (vao == ctx->Array.VAO)
          ctx->NewState |= _NEW_ARRAY;
    }
@@ -236,7 +236,7 @@ vertex_binding_divisor(struct gl_context *ctx,
 
    if (binding->InstanceDivisor != divisor) {
       binding->InstanceDivisor = divisor;
-      vao->NewArrays |= vao->_Enabled & binding->_BoundArrays;
+      vao->NewArrays |= vao->Enabled & binding->_BoundArrays;
       if (vao == ctx->Array.VAO)
          ctx->NewState |= _NEW_ARRAY;
    }
@@ -347,7 +347,7 @@ _mesa_update_array_format(struct gl_context *ctx,
    array->RelativeOffset = relativeOffset;
    array->_ElementSize = elementSize;
 
-   vao->NewArrays |= vao->_Enabled & VERT_BIT(attrib);
+   vao->NewArrays |= vao->Enabled & VERT_BIT(attrib);
    if (vao == ctx->Array.VAO)
       ctx->NewState |= _NEW_ARRAY;
 }
@@ -605,7 +605,7 @@ update_array(struct gl_context *ctx,
     * to the VAO. But but that is done already unconditionally in
     * _mesa_update_array_format called above.
     */
-   assert((vao->NewArrays | ~vao->_Enabled) & VERT_BIT(attrib));
+   assert((vao->NewArrays | ~vao->Enabled) & VERT_BIT(attrib));
    array->Ptr = ptr;
 
    /* Update the vertex buffer binding */
@@ -1082,7 +1082,7 @@ _mesa_enable_vertex_array_attrib(struct gl_context *ctx,
       /* was disabled, now being enabled */
       vao->VertexAttrib[attrib].Enabled = GL_TRUE;
       const GLbitfield array_bit = VERT_BIT(attrib);
-      vao->_Enabled |= array_bit;
+      vao->Enabled |= array_bit;
       vao->NewArrays |= array_bit;
 
       if (vao == ctx->Array.VAO)
@@ -1169,7 +1169,7 @@ _mesa_disable_vertex_array_attrib(struct gl_context *ctx,
       /* was enabled, now being disabled */
       vao->VertexAttrib[attrib].Enabled = GL_FALSE;
       const GLbitfield array_bit = VERT_BIT(attrib);
-      vao->_Enabled &= ~array_bit;
+      vao->Enabled &= ~array_bit;
       vao->NewArrays |= array_bit;
 
       if (vao == ctx->Array.VAO)
diff --git a/src/mesa/vbo/vbo_exec_draw.c b/src/mesa/vbo/vbo_exec_draw.c
index dc6e8d3b8a..db95dbbc34 100644
--- a/src/mesa/vbo/vbo_exec_draw.c
+++ b/src/mesa/vbo/vbo_exec_draw.c
@@ -191,12 +191,12 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
    GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, exec->vtx.enabled);
 
    /* At first disable arrays no longer needed */
-   GLbitfield mask = vao->_Enabled & ~vao_enabled;
+   GLbitfield mask = vao->Enabled & ~vao_enabled;
    while (mask) {
       const int vao_attr = u_bit_scan(&mask);
       _mesa_disable_vertex_array_attrib(ctx, vao, vao_attr);
    }
-   assert((~vao_enabled & vao->_Enabled) == 0);
+   assert((~vao_enabled & vao->Enabled) == 0);
 
    /* Bind the buffer object */
    const GLuint stride = exec->vtx.vertex_size*sizeof(GLfloat);
@@ -222,13 +222,13 @@ vbo_exec_bind_arrays(struct gl_context *ctx)
       /* Set and enable */
       _vbo_set_attrib_format(ctx, vao, vao_attr, buffer_offset,
                              size, type, offset);
-      if ((vao->_Enabled & VERT_BIT(vao_attr)) == 0)
+      if ((vao->Enabled & VERT_BIT(vao_attr)) == 0)
          _mesa_enable_vertex_array_attrib(ctx, vao, vao_attr);
 
       /* The vao is initially created with all bindings set to 0. */
       assert(vao->VertexAttrib[vao_attr].BufferBindingIndex == 0);
    }
-   assert(vao_enabled == vao->_Enabled);
+   assert(vao_enabled == vao->Enabled);
    assert(!_mesa_is_bufferobj(exec->vtx.bufferobj) ||
           (vao_enabled & ~vao->VertexAttribBufferMask) == 0);
 
diff --git a/src/mesa/vbo/vbo_private.h b/src/mesa/vbo/vbo_private.h
index 86f6b41b79..1fc2ab48fd 100644
--- a/src/mesa/vbo/vbo_private.h
+++ b/src/mesa/vbo/vbo_private.h
@@ -224,7 +224,7 @@ _vbo_set_attrib_format(struct gl_context *ctx,
     * to the VAO. But but that is done already unconditionally in
     * _mesa_update_array_format called above.
     */
-   assert((vao->NewArrays | ~vao->_Enabled) & VERT_BIT(attr));
+   assert((vao->NewArrays | ~vao->Enabled) & VERT_BIT(attr));
    vao->VertexAttrib[attr].Ptr = ADD_POINTERS(buffer_offset, offset);
 }
 
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 05c894328e..97796aea53 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -426,7 +426,7 @@ compare_vao(gl_vertex_processing_mode mode,
       return false;
 
    /* If the enabled arrays are not the same we are not equal. */
-   if (vao_enabled != vao->_Enabled)
+   if (vao_enabled != vao->Enabled)
       return false;
 
    /* Check the buffer binding at 0 */
@@ -517,7 +517,7 @@ update_vao(struct gl_context *ctx,
       _mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0);
       _mesa_enable_vertex_array_attrib(ctx, *vao, vao_attr);
    }
-   assert(vao_enabled == (*vao)->_Enabled);
+   assert(vao_enabled == (*vao)->Enabled);
    assert((vao_enabled & ~(*vao)->VertexAttribBufferMask) == 0);
 
    /* Finalize and freeze the VAO */
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index 409a353b52..b3578cc27c 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -47,7 +47,7 @@ copy_vao(struct gl_context *ctx, const struct gl_vertex_array_object *vao,
 {
    struct vbo_context *vbo = vbo_context(ctx);
 
-   mask &= vao->_Enabled;
+   mask &= vao->Enabled;
    while (mask) {
       const int i = u_bit_scan(&mask);
       const struct gl_array_attributes *attrib = &vao->VertexAttrib[i];
diff --git a/src/mesa/vbo/vbo_save_loopback.c b/src/mesa/vbo/vbo_save_loopback.c
index eeb4580c54..7e9296bae2 100644
--- a/src/mesa/vbo/vbo_save_loopback.c
+++ b/src/mesa/vbo/vbo_save_loopback.c
@@ -155,23 +155,23 @@ _vbo_loopback_vertex_list(struct gl_context *ctx,
     * the NV attributes entrypoints:
     */
    const struct gl_vertex_array_object *vao = node->VAO[VP_MODE_FF];
-   GLbitfield mask = vao->_Enabled & VERT_BIT_MAT_ALL;
+   GLbitfield mask = vao->Enabled & VERT_BIT_MAT_ALL;
    while (mask) {
       const int i = u_bit_scan(&mask);
       append_attr(&nr, la, i, VBO_MATERIAL_SHIFT, vao);
    }
 
    vao = node->VAO[VP_MODE_SHADER];
-   mask = vao->_Enabled & ~(VERT_BIT_POS | VERT_BIT_GENERIC0);
+   mask = vao->Enabled & ~(VERT_BIT_POS | VERT_BIT_GENERIC0);
    while (mask) {
       const int i = u_bit_scan(&mask);
       append_attr(&nr, la, i, 0, vao);
    }
 
    /* The last in the list should be the vertex provoking attribute */
-   if (vao->_Enabled & VERT_BIT_GENERIC0) {
+   if (vao->Enabled & VERT_BIT_GENERIC0) {
       append_attr(&nr, la, VERT_ATTRIB_GENERIC0, 0, vao);
-   } else if (vao->_Enabled & VERT_BIT_POS) {
+   } else if (vao->Enabled & VERT_BIT_POS) {
       append_attr(&nr, la, VERT_ATTRIB_POS, 0, vao);
    }
 
-- 
2.17.2



More information about the mesa-dev mailing list