[Mesa-dev] [PATCH 10/10] mesa: Remove unneeded bitfield widths from the VAO.
Mathias.Froehlich at gmx.net
Mathias.Froehlich at gmx.net
Sat Nov 17 12:14:58 UTC 2018
From: Mathias Fröhlich <mathias.froehlich at web.de>
With the current VAO layout we do not need to make these
fields a bitfield. We get a tight struct layout with this change
for VAO attributes.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/main/mtypes.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 421b078337..e3e16de9d0 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -1439,7 +1439,7 @@ struct gl_array_attributes
/** Stride as specified with gl*Pointer() */
GLshort Stride;
/** Index into gl_vertex_array_object::BufferBinding[] array */
- unsigned BufferBindingIndex:6;
+ unsigned char BufferBindingIndex;
/**
* Derived effective buffer binding index
@@ -1454,7 +1454,7 @@ struct gl_array_attributes
* Note that _mesa_update_vao_derived_arrays is called when binding
* the VAO to Array._DrawVAO.
*/
- unsigned _EffBufferBindingIndex:6;
+ unsigned char _EffBufferBindingIndex;
/**
* Derived effective relative offset.
*
--
2.17.2
More information about the mesa-dev
mailing list