[Mesa-dev] [PATCH] i965: Use a minimum point width of 1.0.
Jason Ekstrand
jason at jlekstrand.net
Sat Nov 17 14:57:04 UTC 2018
Do smaller point sizes make sense when multisampling?
On November 17, 2018 03:40:10 Kenneth Graunke <kenneth at whitecape.org> wrote:
> We advertise 1.0 as the minimum point width size, and we probably ought
> to clamp gl_PointSize to the actual range we advertise ([1,255]). In
> particular, we don't seem to rasterize any points if the shader outputs
> a point size smaller than 1.0, and that seems rather sketchy.
>
> This fixes Piglit's vs-point_size-zero test, which writes 0 for
> gl_PointSize and expects something to be rendered. However, that test
> may be technically incorrect - according to the OpenGL spec, "If the
> value written to gl_PointSize is less than or equal to zero, results are
> undefined." Presumably "undefined" includes "don't render any points".
>
> Of course, what the test expects is pretty /reasonable/ behavior, even
> if not mandatory, so we may as well do what it wants...
> ---
> src/mesa/drivers/dri/i965/genX_state_upload.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/drivers/dri/i965/genX_state_upload.c
> b/src/mesa/drivers/dri/i965/genX_state_upload.c
> index 5acd0922922..0a0add97d80 100644
> --- a/src/mesa/drivers/dri/i965/genX_state_upload.c
> +++ b/src/mesa/drivers/dri/i965/genX_state_upload.c
> @@ -1547,7 +1547,7 @@ genX(upload_clip_state)(struct brw_context *brw)
> if (!brw_is_drawing_points(brw) && !brw_is_drawing_lines(brw))
> clip.ViewportXYClipTestEnable = true;
>
> - clip.MinimumPointWidth = 0.125;
> + clip.MinimumPointWidth = 1.0;
> clip.MaximumPointWidth = 255.875;
> clip.MaximumVPIndex = viewport_count - 1;
> if (_mesa_geometric_layers(fb) == 0)
> --
> 2.19.1
>
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