[Mesa-dev] [PATCH] radv: don't force clearing the stencil aspect for LOAD_OP_DONT_CARE

Samuel Pitoiset samuel.pitoiset at gmail.com
Mon Nov 19 11:23:42 UTC 2018



On 11/19/18 11:56 AM, Bas Nieuwenhuizen wrote:
> On Thu, Nov 15, 2018 at 10:51 AM Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>>
>> This has been initially added for a Sascha demo (ie. deferredshadows),
>> but as far I can tell this seems to no longer be needed.
>>
>> No CTS changes on GFX9 and I didn't find a game that is affected.
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>>   src/amd/vulkan/radv_cmd_buffer.c | 3 ---
>>   1 file changed, 3 deletions(-)
>>
>> diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
>> index 8e0ed284d6..7940a8f128 100644
>> --- a/src/amd/vulkan/radv_cmd_buffer.c
>> +++ b/src/amd/vulkan/radv_cmd_buffer.c
>> @@ -2344,9 +2344,6 @@ radv_cmd_state_setup_attachments(struct radv_cmd_buffer *cmd_buffer,
>>                          if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
>>                              att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
>>                                  clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
>> -                               if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
>> -                                   att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_DONT_CARE)
>> -                                       clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
> 
> I think we should keep it, since it still saves bandwidth, but maybe
> we want to only do the clear if we do the fastpath?

What do you mean by "it saves bandwidth"?

> 
>>                          }
>>                          if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
>>                              att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
>> --
>> 2.19.1
>>
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