[Mesa-dev] [PATCH] radv: don't force clearing the stencil aspect for LOAD_OP_DONT_CARE
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Nov 19 11:23:42 UTC 2018
On 11/19/18 11:56 AM, Bas Nieuwenhuizen wrote:
> On Thu, Nov 15, 2018 at 10:51 AM Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>>
>> This has been initially added for a Sascha demo (ie. deferredshadows),
>> but as far I can tell this seems to no longer be needed.
>>
>> No CTS changes on GFX9 and I didn't find a game that is affected.
>>
>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>> ---
>> src/amd/vulkan/radv_cmd_buffer.c | 3 ---
>> 1 file changed, 3 deletions(-)
>>
>> diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
>> index 8e0ed284d6..7940a8f128 100644
>> --- a/src/amd/vulkan/radv_cmd_buffer.c
>> +++ b/src/amd/vulkan/radv_cmd_buffer.c
>> @@ -2344,9 +2344,6 @@ radv_cmd_state_setup_attachments(struct radv_cmd_buffer *cmd_buffer,
>> if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
>> att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
>> clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
>> - if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
>> - att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_DONT_CARE)
>> - clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
>
> I think we should keep it, since it still saves bandwidth, but maybe
> we want to only do the clear if we do the fastpath?
What do you mean by "it saves bandwidth"?
>
>> }
>> if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
>> att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
>> --
>> 2.19.1
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
More information about the mesa-dev
mailing list