[Mesa-dev] [PATCH] radv: don't force clearing the stencil aspect for LOAD_OP_DONT_CARE
Samuel Pitoiset
samuel.pitoiset at gmail.com
Mon Nov 19 12:51:29 UTC 2018
On 11/19/18 12:25 PM, Bas Nieuwenhuizen wrote:
> On Mon, Nov 19, 2018 at 12:21 PM Samuel Pitoiset
> <samuel.pitoiset at gmail.com> wrote:
>>
>>
>>
>> On 11/19/18 11:56 AM, Bas Nieuwenhuizen wrote:
>>> On Thu, Nov 15, 2018 at 10:51 AM Samuel Pitoiset
>>> <samuel.pitoiset at gmail.com> wrote:
>>>>
>>>> This has been initially added for a Sascha demo (ie. deferredshadows),
>>>> but as far I can tell this seems to no longer be needed.
>>>>
>>>> No CTS changes on GFX9 and I didn't find a game that is affected.
>>>>
>>>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>>> ---
>>>> src/amd/vulkan/radv_cmd_buffer.c | 3 ---
>>>> 1 file changed, 3 deletions(-)
>>>>
>>>> diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
>>>> index 8e0ed284d6..7940a8f128 100644
>>>> --- a/src/amd/vulkan/radv_cmd_buffer.c
>>>> +++ b/src/amd/vulkan/radv_cmd_buffer.c
>>>> @@ -2344,9 +2344,6 @@ radv_cmd_state_setup_attachments(struct radv_cmd_buffer *cmd_buffer,
>>>> if ((att_aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
>>>> att->load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
>>>> clear_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
>>>> - if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
>>>> - att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_DONT_CARE)
>>>> - clear_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
>>>
>>> I think we should keep it, since it still saves bandwidth, but maybe
>>> we want to only do the clear if we do the fastpath?
>>
>> What do you mean by "it saves bandwidth"?
>
> If we do a depth-only fast clear on a d+s surface, we have to do
> read+mask+or+write. If we do a d+s fast clear we can just do the
> write?
With the new fast clear on GFX9 yes, otherwise we will always do a slow
clear.
>
>>
>>>
>>>> }
>>>> if ((att_aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
>>>> att->stencil_load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) {
>>>> --
>>>> 2.19.1
>>>>
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